Gauntlet Stages · Summer Break Cats · 19/20

Energy190
Clear XP3,610
Base HP360,000
Map length3,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
Ritual Drum Doge Boss 1 150% 450,000 150 Start
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 3.33s 8.33–10s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 8.33s 8.33–10s
Doge Dark 3 400% 20,000 8,000 10s 10–13.33s
Doge Dark 3 400% 20,000 8,000 45s 13.33–16.67s
Doge Dark Unlimited 400% 20,000 8,000 90s 26.67–33.33s
Festive Otter 1 150% 180,000 3,745 16.67s
Festive Otter 1 150% 180,000 3,745 36.67s
Festive Otter 1 150% 180,000 3,745 53.33s
Festive Otter 1 150% 180,000 3,745 66.67s
Festive Otter 1 150% 180,000 3,745 76.67s
Festive Otter Unlimited 150% 180,000 3,745 100s 53.33–66.67s
Gory Dark 5 200% 80,000 6,246 40s 16.67–20s
Shadow Boxer K 3 200% 160,000 9,994 60s 23.33–26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.