Gauntlet Stages · July Gauntlet II · 8/10

Energy140
Clear XP2,660
Base HP450,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits DarkMetalTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Dark 5 708% 35,400 14,160 6.67s 5–10s
Metal Hippoe 1 292% 233 584 3.33s
Gory Dark 3 292% 116,800 9,119 33.33s 40s
Metal Doge 1 254% 76 5,080 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 708% 35,400 14,160 Immediately 8–14.67s
Metal Doge 3 254% 76 5,080 Immediately 36.67–40s
Metal One Horn 1 177% 1,416 5,664 Immediately
Selena Boss 1 454% 1,816,000 40,860 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.