Gauntlet Stages · June Gauntlet · 2/10

Energy60
Clear XP1,140
Base HP100,000
Map length4,500
Max enemies6
Spawn interval0.03s
Enemy traits RedAngelFloatingDarkTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
B.B.Bunny Unlimited 556% 2,780 278 Start 13.33–20s
Sir Seal 1 556% 13,899 833 16.67s
Gabriel 3 117% 15,209 1,813 26.67s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel 5 117% 15,209 1,813 Immediately 6.67–10s
Shy Boy 1 400% 140,000 2,000 Immediately
Gabriel 2 117% 15,209 1,813 Immediately 0.07s
B.B.Bunny 9 3×3 556% 2,780 278 Immediately 3.33s
Heavenly Hippoe 2 117% 64,349 2,106 Immediately 16.67–20s
Gory Groom Boss 1 156% 265,200 3,939 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.