Gauntlet Stages · Suffering Spring! · 16/20

Energy110
Clear XP2,090
Base HP552,000
Map length3,200
Max enemies8
Spawn interval0.03s
Enemy traits AngelTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Enemy No.333 Boss 1 64900% 778,800 9,735 0.07s
Gabriel 3 540% 70,200 8,370 10s 6.67–10s
Easter B.B.Bunny 1 1200% 300,000 18,000 13.33s
Gabriel Unlimited 540% 70,200 8,370 53.33s 23.33–30s
Once base HP ≤ 99% 4 types
Gabriel 10 540% 70,200 8,370 Immediately 10–13.33s
Gabriel Boss 1 10% 1,300 155 Immediately
Easter B.B.Bunny 4 1200% 300,000 18,000 Immediately 40–43.33s
Angelic Sleipnir 1 260% 943,800 5,842 Immediately
Easter Duche 1 1000% 1,500,000 36,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.