Collaboration Stages · 300 Million Dead Molas · 3/5

Energy120
Clear XP13,200
Base HP90,000
Map length3,000
Max enemies30
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Young Man Mola 3 600% 6 2,160 Start 13.33–20s
Sardine Unlimited 600% 720 180 10s 10–30s
Squid Unlimited 600% 540 108 20s 18.33–20s
Squid Unlimited 600% 540 108 22s 18.33–20s
Squid Unlimited 600% 540 108 25s 18.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Young Man Mola 3 600% 6 2,160 Immediately 30s
Sardine 25 600% 720 180 Immediately 8.33–10s
Sardine 25 600% 720 180 Immediately 6.67–8.33s
Squid 25 600% 540 108 Immediately 5–6.67s
Squid 25 600% 540 108 Immediately 3.33–5s
Ayumi Manbosaki Boss 1 45% 108,000 2,499 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.