Collaboration Stages · Teachings of the Kicking Kingdom · 3/5

Energy150
Clear XP18,900
Base HP150,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Snache Unlimited 800% 800 120 Start 10–16.67s
Those Guys Unlimited 800% 1,600 160 Start 10–16.67s
Squire Rel Unlimited 800% 640 240 Start 10–16.67s
B.B.Bunny Unlimited 800% 4,000 400 Start 10–16.67s
Snache 10 800% 800 120 Start 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Rain D. 3 100% 90,000 4,547 Immediately 20s
Rain D. 1 100% 90,000 4,547 Immediately
ガウガウ (第2形態) 1 700% 560,000 21,000 Immediately
ユーリンチー 2 5000% 100,000 9,000 Immediately 40s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.