Collaboration Stages · Merc Storia: Inferno · 1/1

Energy150
Clear XP4,500
Base HP900,000
Map length5,200
Max enemies5
Spawn interval0.03s
Enemy traits DarkFloatingTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Dark 10 200% 10,000 4,000 3.33s 5.33–16.67s
Rei 2 400% 160,000 8,492 40s 6.67s
Fuu Unlimited 400% 120,000 7,768 126.67s 40–53.33s
Serum Unlimited 600% 55,200 3,600 6.67s 30–36.67s
Rei Unlimited 400% 160,000 8,492 113.33s 30–43.33s
Rei 3 400% 160,000 8,492 113.33s 0.07–1.33s
Serum 3 600% 55,200 3,600 113.33s 0.67–3.33s
Wyvern 1 100% 380,000 6,555 40s
Wyvern 1 100% 380,000 6,555 120s
Healer Boss 1 400% 1,199,996 13,000 113.33s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 50% 2 types
Wyvern 1 100% 380,000 6,555 Immediately
Rei 1 100% 40,000 2,123 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.