Collaboration Stages · Holy War: Archer · 1/2

Energy100
Clear XP12,000
Base HP20,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys 10 100% 200 20 Start 2–4s
Those Guys 10 100% 200 20 33.33s 4–6s
Those Guys Unlimited 100% 200 20 83.33s 6–12s
Gory 1 100% 1,000 80 20s
Gory 1 100% 1,000 80 53.33s
Gory 1 100% 1,000 80 66.67s
Gory 1 100% 1,000 80 76.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Those Guys 20 100% 200 20 Immediately 2–6s
Kang Roo 1 100% 4,000 250 Immediately
One Horn 1 100% 15,000 500 Immediately
Archer Boss 1 10% 30,000 555 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.