Collaboration Stages · Witch's Labyrinth · 2/2

Energy100
Clear XP3,000
Base HP240,000
Map length4,800
Max enemies7
Spawn interval0.03s
Enemy traits AngelTraitlessWitch

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Heavenly Hippoe 3 150% 82,500 2,700 23.33s 2–3s
Gabriel 3 150% 19,500 2,325 26.67s 1s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Trolly Blogger Unlimited 100% 500 200 Immediately 30–36.67s
Those Guys Unlimited 1200% 2,400 240 Immediately 6.67–13.33s
Angelic Gory 2 150% 147,000 8,350 Immediately 50s
Rain D. 3 200% 180,000 9,094 Immediately 30s
Angelic Gory 1 150% 147,000 8,350 Immediately
Heavenly Hippoe 5 150% 82,500 2,700 Immediately 13.33–20s
Gabriel Unlimited 150% 19,500 2,325 Immediately 16.67–23.33s
Gabriel 1 150% 19,500 2,325 Immediately
Trolly Blogger 2 100% 500 200 Immediately 0.07s
Those Guys 3 1200% 2,400 240 Immediately 0.07s
Box Witch and Minions Boss 1 200% 1,500,000 40,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.