Collaboration Stages · Witch's Labyrinth · 2/2

Energy100
Clear XP3,000
Base HP150,000
Map length5,000
Max enemies7
Spawn interval0.03s
Enemy traits FloatingTraitlessDarkRedWitch

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Mooth 1 400% 20,000 1,400 10s
Those Guys 3 400% 800 80 23.33s 5–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Doge Dark Unlimited 200% 10,000 4,000 Immediately 20–26.67s
Dagshund 3 200% 120,000 6,000 Immediately 30s
Those Guys 12 400% 800 80 Immediately 5–10s
St. Pigge the 2nd 3 400% 160,000 1,600 Immediately 33.33–50s
One Horn 1 400% 60,000 2,000 Immediately
Doge Dark 3 1×3 200% 10,000 4,000 Immediately 0.07s
The Rose Garden Witch Boss 1 400% 600,000 30,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.