Collaboration Stages · Mugen Train · 2/5
Energy90
Clear XP2,700
Base HP80,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 800000% | 80,000 | 8,000 | Start | — |
| | Unlimited | 250% | 1,125 | 20 | 6.67s | 26.67–33.33s |
| | Unlimited | 200% | 400 | 40 | 13.33s | 20–26.67s |
| | 1 | 250% | 7,500 | 750 | 33.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 250% | 7,500 | 750 | after 6.67s | — |
| | 5 | 250% | 1,125 | 20 | after 6.67s | 10–16.67s |
| | 1 | 200% | 8,000 | 500 | after 40s | — |
| | 1 | 250% | 7,500 | 750 | after 73.33s | — |
| | 1 | 450% | 31,500 | 2,250 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.