Collaboration Stages · New Challenger · 1/1

Energy100
Clear XP12,000
Base HP22,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Squire Rel Unlimited 100% 80 30 13.33s 13.33–20s
B.B.Bunny 1 100% 500 50 16.67s
Squire Rel 2 100% 80 30 20s 13.33–20s
Sir Seal 1 100% 2,500 150 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Cammy Boss 1 2% 6,000 240 Immediately
B.B.Bunny 2 100% 500 50 after 3.33s 3.33–6.67s
Sir Seal 2 100% 2,500 150 after 13.33s 33.33–40s
B.B.Bunny 2 100% 500 50 after 20s 6.67–13.33s
Squire Rel 2 100% 80 30 after 33.33s 6.67–13.33s
B.B.Bunny 2 100% 500 50 after 53.33s 6.67–13.33s
B.B.Bunny 2 100% 500 50 after 80s 6.67–13.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.