Collaboration Stages · New Challenger · 1/1

Energy100
Clear XP12,000
Base HP15,000
Map length4,000
Max enemies16
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge 8 100% 90 8 Start 5–10s
Snache 6 100% 100 15 Start 10–20s
Those Guys 4 100% 200 20 Start 13.33–20s
Gory 1 100% 1,000 80 33.33s
Gory 1 100% 1,000 80 53.33s
Gory 1 100% 1,000 80 66.67s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 5 types
Snache Unlimited 100% 100 15 Immediately 15–30s
Those Guys Unlimited 100% 200 20 Immediately 20–40s
Gory Unlimited 100% 1,000 80 Immediately 30–40s
Kang Roo 3 100% 4,000 250 after 6.67s 20s
Luke Boss 1 5% 18,000 250 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.