VS SAKURA (Easy)

Collaboration Stages · New Challenger · 1/1

Energy100
Clear XP12,000
Base HP15,000
Map length4,200
Max enemies12
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 15 100% 80 30 10s 3.33–6.67s
Baa Baa 1 100% 500 50 10s
Baa Baa 2 100% 500 50 23.33s 3.33–6.67s
Baa Baa 4 100% 500 50 50s 1.67–3.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Squire Rel Unlimited 100% 80 30 Immediately 10–20s
Jackie Peng Unlimited 100% 1,300 80 after 100s 30–40s
Jackie Peng 10 100% 1,300 80 Immediately 10s
Sakura Boss 1 4% 16,000 720 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.