Collaboration Stages · New Challenger · 1/1

Energy200
Clear XP36,000
Base HP360,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessZombieFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croco 15 1200% 840 360 Start 3.33–10s
Hippoe 1 1200% 12,000 1,200 Start
Hippoe 1 1200% 12,000 1,200 6.67s
Hippoe 1 1200% 12,000 1,200 16.67s
Hippoe 1 1200% 12,000 1,200 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Squire Rel Unlimited 1200% 960 360 Immediately 6.67–13.33s
Hippoe Unlimited 1200% 12,000 1,200 Immediately 20–40s
Zroco 6 150% 22,500 7,500 Immediately 13.33–20s
Zigge 2 150% 72,000 5,400 Immediately 33.33s
Zomboe 2 150% 60,000 6,000 Immediately 33.33–40s
M. Bison Boss 1 100% 320,000 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.