Collaboration Stages · Sanosuke Sagara, Fighter for Hire · 5/5
Energy180
Clear XP5,400
Base HP500,000
Map length5,000
Max enemies25
Spawn interval0.03s
Enemy traits TraitlessZombie
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 8 | 1800% | 9,000 | 900 | Start | 10–13.33s |
| | 6 | 200% | 30,000 | 3,600 | Start | 6.67–20s |
| | 4 | 400% | 36,000 | 20,000 | 16.67s | 16.67–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 1800% | 1,440 | 540 | Immediately | 20–30s |
| | 9 | 1800% | 1,440 | 540 | Immediately | 6.67–10s |
| | 6 | 200% | 32,000 | 4,000 | Immediately | 13.33–16.67s |
| | 3 | 200% | 96,000 | 7,200 | Immediately | 20–23.33s |
| | 1 | 300% | 600,000 | 18,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.