Collaboration Stages · Rurouni Kenshin · 5/5

Energy120
Clear XP3,600
Base HP100,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys 10 400% 800 80 6.67s 3.33–6.67s
B.B.Bunny 5 400% 2,000 200 10s 6.67–10s
Sir Seal 3 400% 10,000 600 16.67s 20–26.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 6 types
Those Guys Unlimited 400% 800 80 Immediately 6.67–13.33s
B.B.Bunny Unlimited 400% 2,000 200 Immediately 13.33–20s
Sir Seal Unlimited 400% 10,000 600 Immediately 20–26.67s
Mooth 1 400% 20,000 1,400 Immediately
St. Pigge the 2nd 2 200% 80,000 800 after 6.67s 30s
Hajime Saito Boss 1 60% 132,000 4,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.