Collaboration Stages · Weekend Concert: Day 2 · 3/3

Energy200
Clear XP6,000
Base HP720,000
Map length4,000
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Glowstick Guys 10 100% 1 1 Start 2–10s
Glowstick Guys 10 100% 1 1 13.33s 2–10s
Glowstick Guys 10 100% 1 1 33.33s 2–10s
Enemy No.503 5 250% 7,500 3,750 10s 2–10s
Enemy No.504 1 250% 180,000 8,000 20s
Enemy No.503 10 250% 7,500 3,750 40s 1–5s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Glowstick Guys Unlimited 100% 1 1 Immediately 2–10s
Trolly Blogger 25 200% 1,000 400 Immediately 2–6s
Trolly Blogger 50 200% 1,000 400 Immediately 1–3s
Enemy No.505 1 250% 250,000 37,500 after 33.33s
Enemy No.505 1 250% 250,000 37,500 after 16.67s
Enemy No.505 1 250% 250,000 37,500 after 6.67s
Enemy No.504 6 250% 180,000 8,000 after 6.67s 13.33–20s
THE SLOTH 1 400% 1,200,000 32,000 Immediately
Enemy No.656 Boss 1 400% 960,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.