Collaboration Stages · Weekend Concert: Day 2 · 1/3

Energy150
Clear XP4,500
Base HP240,000
Map length4,200
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Glowstick Guys 10 100% 1 1 3.33s 5–15s
Doge Dark 5 200% 10,000 4,000 3.33s 10–13.33s
Gory Dark 1 100% 40,000 3,123 13.33s
Gory Dark 1 100% 40,000 3,123 30s
Gory Dark 1 100% 40,000 3,123 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 200% 10,000 4,000 after 10s 30–40s
Glowstick Guys Unlimited 100% 1 1 Immediately 10–20s
Glowstick Guys 10 100% 1 1 Immediately 3.33–10s
Shadow Boxer K 1 100% 80,000 4,997 after 46.67s
Shadow Boxer K 1 100% 80,000 4,997 after 26.67s
Shadow Boxer K 1 100% 80,000 4,997 Immediately
Enemy No.656 Boss 1 100% 240,000 5,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.