Collaboration Stages · Holy War: Gilgamesh · 1/3
Energy100
Clear XP3,000
Base HP200,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits DarkAngelTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 200% | 10,000 | 4,000 | 10s | 93.33s |
| | Unlimited | 100% | 13,000 | 1,550 | 33.33s | 93.33s |
| | Unlimited | 200% | 10,000 | 4,000 | 56.67s | 93.33s |
| | Unlimited | 200% | 10,000 | 4,000 | 60s | 93.33s |
| | Unlimited | 100% | 13,000 | 1,550 | 80s | 93.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 4 | 100% | 60,000 | 3,000 | Immediately | 30s |
| | 8 | 100% | 9,000 | 5,000 | Immediately | 13.33–16.67s |
| | 1 | 20% | 300,000 | 3,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.