Collaboration Stages · Street Fighter - VERY HARD - · 4/10

Energy180
Clear XP5,400
Base HP900,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits MetalRedDarkZombieTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Croconator 10 126% 6 1,008 6.67s 6.67–13.33s
Capy 1 126% 667,800 65,520 20s
Once base HP ≤ 99% 6 types
Dark Otter 2 226% 395,499 14,683 Immediately 40–46.67s
Capy 1 126% 667,800 65,520 after 20s
Dark Otter 2 226% 395,499 14,683 after 10s 40–46.67s
Croconator 20 126% 6 1,008 Immediately 6.67s
Zigge 3 250% 120,000 9,000 Immediately 23.33–30s
Luke Boss 1 187% 673,200 9,350 Immediately
Guile 1 187% 748,000 19,634 after 6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.