Collaboration Stages · Battle! Tamakoma Second's Leader · 4/5

Energy150
Clear XP18,000
Base HP160,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croco 3 400% 280 120 Start 3–6s
Squire Rel 3 400% 320 120 6.67s 3–6s
Croco 4 400% 280 120 20s 2–4s
Squire Rel 4 400% 320 120 26.67s 2–4s
Croco 5 400% 280 120 40s 1–3s
Squire Rel 5 400% 320 120 46.67s 1–3s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Master A. 1 100% 40,000 557 after 20s
Croco Unlimited 400% 280 120 Immediately 20–40s
Squire Rel Unlimited 400% 320 120 Immediately 20–40s
Those Guys 20 400% 800 80 Immediately 2–4s
Enemy No.617 Boss 1 200% 300,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.