Collaboration Stages · Be a Magical Girl II · 3/5

Energy100
Clear XP3,000
Base HP150,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Incubator 1 400% 12,000 800 6.67s
Doge 10 400% 360 32 6.67s 3.33–10s
Snache 10 400% 400 60 6.67s 3.33–10s
Croco 10 400% 280 120 6.67s 3.33–10s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Zoge 5 50% 7,500 900 Immediately 6.67–10s
Znache 4 50% 8,000 1,000 Immediately 10s
Zroco 3 50% 7,500 2,500 Immediately 13.33s
Incubator 3 400% 12,000 800 Immediately 13.33–20s
Incubator 6 400% 12,000 800 Immediately 10–13.33s
Incubator 9 400% 12,000 800 Immediately 6.67s
Snache Boss 1 100% 100 15 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.