Collaboration Stages · City of Souls · 3/3

Energy300
Clear XP65,000
Base HP300,000
Map length4,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel Unlimited 1200% 960 360 2s 10–13.33s
Otta-smack-u 1 200% 60,000 2,994 6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Duche 6 200% 80,000 2,000 Immediately 10–16.67s
Otta-smack-u 6 200% 60,000 2,994 Immediately 10–16.67s
Crazed Yuki 1 200% 480,000 19,800 Immediately
Duche 2 1×2 200% 80,000 2,000 Immediately 0.07s
Snache 10 5×2 1200% 1,200 180 Immediately 0.07s
Squire Rel 6 3×2 1200% 960 360 Immediately 0.07s
Otta-smack-u 3 1×3 200% 60,000 2,994 Immediately 0.07s
Lost World Yuki 1 200% 200,000 7,600 Immediately
H. Nah 1 100% 200,000 6,101 Immediately
Yuki Boss 1 300% 225,000 9,900 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.