Collaboration Stages · Rumble in the Tendo Dojo · 5/5

Energy100
Clear XP3,000
Base HP125,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Jackie Peng 3 400% 5,200 320 Start 13.33–20s
Gory 1 400% 4,000 320 20s
Gory 1 400% 4,000 320 30s
Gory 1 400% 4,000 320 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 200% 10,000 4,000 Immediately 30–40s
Doge Dark 6 200% 10,000 4,000 Immediately 10–13.33s
Otta-smack-u 4 100% 30,000 1,497 Immediately 16.67–20s
Dagshund 2 100% 60,000 3,000 Immediately 26.67s
Enemy No.546 Boss 1 100% 135,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.