Collaboration Stages · Rumble in the Tendo Dojo · 3/5

Energy75
Clear XP2,250
Base HP20,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Baa Baa 5 100% 500 50 Start 10–20s
Croco 10 100% 70 30 Start 6.67–10s
Hippoe 1 100% 1,000 100 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Squire Rel Unlimited 100% 80 30 Immediately 13.33–20s
Kang Roo 3 100% 4,000 250 Immediately 30s
Enemy No.544 Boss 1 10% 18,000 450 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.