Collaboration Stages · Street Fighter - HARD - · 3/12

Energy120
Clear XP3,600
Base HP250,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Sir Seal 2 800% 20,000 1,200 3.33s 2–6s
Otta-smack-u 1 100% 30,000 1,497 16.67s
Sir Seal 4 800% 20,000 1,200 30s 2–4s
Otta-smack-u 2 100% 30,000 1,497 46.67s 2–4s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Sir Seal Unlimited 800% 20,000 1,200 Immediately 30–40s
Squire Rel Unlimited 800% 640 240 Immediately 10–20s
Ken 1 75% 450,000 27,000 Immediately
Ryu Boss 1 75% 150,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.