Collaboration Stages · Street Fighter - NORMAL - · 3/12

Energy80
Clear XP2,400
Base HP60,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel Unlimited 150% 120 45 Start 13.33–20s
Pigge 2 150% 2,250 180 Start 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Sir Seal 6 150% 3,750 225 Immediately 16.67–23.33s
Ryu Boss 1 10% 20,000 400 Immediately
Chun-Li 1 10% 36,000 510 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.