Collaboration Stages · Street Fighter - EASY - · 3/12

Energy45
Clear XP1,350
Base HP5,000
Map length4,000
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge 3 100% 90 8 Start 30–45.33s
Those Guys 4 100% 200 20 6.67s 21.33–25.33s
Pigge 1 100% 1,500 120 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Those Guys Unlimited 100% 200 20 Immediately 32–34.67s
Pigge 1 100% 1,500 120 Immediately
Ken Boss 1 1% 6,000 360 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.