Collaboration Stages · Manbosaki Strikes! · 10/12

Energy110
Clear XP2,090
Base HP750,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 1314% 3,153,600 72,992 5s
Sardine 10 4457% 5,348 1,337 6.67s 3.33–6.67s
Squid 10 4457% 4,011 802 10s 3.33–6.67s
Sardine 10 4457% 5,348 1,337 56.67s 2.67–5.33s
Squid 10 4457% 4,011 802 60s 2.67–5.33s
Sardine 10 4457% 5,348 1,337 96.67s 2–4s
Squid 10 4457% 4,011 802 100s 2–4s
Sardine Unlimited 4457% 5,348 1,337 60s 10–20s
Squid Unlimited 4457% 4,011 802 66.67s 10–20s
Young Man Mola Unlimited 4457% 44 16,045 20s 20–26.67s
Mola King 9 2971% 89,130 89,130 26.67s 26.67s
Tasmanian Giant Crab 3 4457% 111,425 11,142 20s 2–4s
Tasmanian Giant Crab 3 4457% 111,425 11,142 80s 1.33–2.67s
Tasmanian Giant Crab 3 4457% 111,425 11,142 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 4457% 111,425 11,142 160s 0.67–1.33s
Tasmanian Giant Crab 3 4457% 111,425 11,142 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 4457% 111,425 11,142 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 4457% 111,425 11,142 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.