Collaboration Stages · New Challenger · 1/1

Energy200
Clear XP36,000
Base HP200,000
Map length3,600
Max enemies12
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Baa Baa Unlimited 800% 4,000 400 Start 17.33–22.67s
Those Guys Unlimited 800% 1,600 160 13.33s 10–16s
Otta-smack-u Unlimited 200% 60,000 2,994 20s 62.67–66s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Baa Baa 5 800% 4,000 400 Immediately 16–21.33s
Otta-smack-u 3 200% 60,000 2,994 Immediately 14–16s
Rain D. 2 100% 90,000 4,547 Immediately 59.33–62.67s
Guile Boss 1 100% 400,000 10,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.