Collaboration Stages · Street Fighter (Hard) · 8/8

Energy250
Clear XP7,500
Base HP500,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
Chun-Li 1 100% 360,000 5,100 40s
Guile 1 100% 400,000 10,500 60s
Blanka Boss 1 100% 160,000 13,000 20s
Dhalsim 1 100% 240,000 13,500 80s
Gory 3 1800% 18,000 1,440 Start 6.67–10s
Squire Rel 5 1800% 1,440 540 6.67s 3.33–6.67s
Gory 5 1800% 18,000 1,440 25s 13.33–20s
Squire Rel 7 1800% 1,440 540 31.67s 10–13.33s
Gory Unlimited 1800% 18,000 1,440 108.33s 20–33.33s
Squire Rel Unlimited 1800% 1,440 540 113.33s 16.67–20s
Otta-smack-u 5 300% 90,000 4,491 120s 40–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.