Collaboration Stages · Street Fighter (Normal) · 3/8
Energy115
Clear XP3,450
Base HP60,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 150% | 120 | 45 | Start | 13.33–20s |
| | 2 | 150% | 2,250 | 180 | Start | 6.67–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 6 | 150% | 3,750 | 225 | Immediately | 16.67–23.33s |
| | 1 | 10% | 20,000 | 400 | Immediately | — |
| | 1 | 10% | 36,000 | 510 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.