Catamin Stages · Lizard Maniac · 1/1

Energy4
Clear XP4,000
Base HP400,000
Map length4,800
Max enemies15
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Mooth 6 2000% 100,000 7,000 0.67s 1.33–2s
Snache Unlimited 6000% 6,000 900 34s 26.67s
Snache Unlimited 6000% 6,000 900 34.67s 26.67s
Snache Unlimited 6000% 6,000 900 35.33s 26.67s
Snache 5 6000% 6,000 900 5.33s 0.67–1.33s
Otta-smack-u 1 400% 120,000 5,988 20s
Otta-smack-u Unlimited 600% 180,000 8,982 60s 60–66.67s
Otta-smack-u Unlimited 600% 180,000 8,982 62s 60–66.67s
Otta-smack-u Unlimited 600% 180,000 8,982 124s 60–66.67s
Otta-smack-u Unlimited 600% 180,000 8,982 186s 60–66.67s
Croco Unlimited 6000% 4,200 1,800 46.67s 20s
Croco Unlimited 6000% 4,200 1,800 48s 20s
Manic King Dragon 1 100% 700,000 2,900 40s
Manic King Dragon 1 100% 700,000 2,900 41.33s
Manic King Dragon 1 100% 700,000 2,900 43.33s
Snache Boss 1 100% 100 15 40s
Ms. Sign Unlimited 3000% 300,000 30 900s 900s
Once base HP ≤ 99% 1 type
Manic King Dragon 3 100% 700,000 2,900 Immediately 133.33s
Once base HP ≤ 80% 1 type
Manic King Dragon 3 100% 700,000 2,900 Immediately 133.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.