Ranking Dojo Stages · Arena of Honor · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Ashura 5 1400% 315,000 13,986 0.07s 3.33–5s
Cyclops 2 700% 1,120,000 31,500 0.07s 10s
Castle Guard Boss 1 10% 180 9 0.07s
Castle Horseman 5 2100% 105,000 4,725 Start 3.33–5s
Pretty Cat 4 700% 350,000 18,662 0.07s 5s
Battle Balloon 2 1400% 490,000 14,000 0.07s 6.67s
Battle Balloon 1 1400% 490,000 14,000 0.07s
Castle Horseman Boss 1 10% 500 22 0.07s
Castle Guard 5 4200% 75,600 3,780 Start 3.33–6.67s
Dragon Rider 3 700% 280,000 15,750 0.07s 6.67s
Golem Boss 1 600% 1,350,000 60,000 0.07s
Ashura 5 1200% 270,000 11,988 0.07s 3.33–5s
Cyclops 2 600% 960,000 27,000 0.07s 10s
Castle Guard Boss 1 10% 180 9 0.07s
Castle Horseman 5 1800% 90,000 4,050 Start 3.33–5s
Pretty Cat 4 600% 300,000 15,996 0.07s 5s
Battle Balloon 2 1200% 420,000 12,000 0.07s 6.67s
Battle Balloon 1 1200% 420,000 12,000 0.07s
Castle Horseman Boss 1 10% 500 22 0.07s
Castle Guard 5 3600% 64,800 3,240 Start 3.33–6.67s
Dragon Rider 3 600% 240,000 13,500 0.07s 6.67s
Golem Boss 1 500% 1,125,000 50,000 0.07s
Ashura 5 1000% 225,000 9,990 0.07s 3.33–5s
Cyclops 2 500% 800,000 22,500 0.07s 10s
Castle Guard Boss 1 10% 180 9 0.07s
Castle Horseman 5 1500% 75,000 3,375 Start 3.33–5s
Pretty Cat 4 500% 250,000 13,330 0.07s 5s
Battle Balloon 2 1000% 350,000 10,000 0.07s 6.67s
Battle Balloon 1 1000% 350,000 10,000 0.07s
Castle Horseman Boss 1 10% 500 22 0.07s
Castle Guard 5 3000% 54,000 2,700 Start 3.33–6.67s
Dragon Rider 3 500% 200,000 11,250 0.07s 6.67s
Golem Boss 1 400% 900,000 40,000 0.07s
Ashura 5 800% 180,000 7,992 0.07s 3.33–5s
Cyclops 2 400% 640,000 18,000 0.07s 10s
Castle Guard Boss 1 10% 180 9 0.07s
Castle Horseman 5 1200% 60,000 2,700 Start 3.33–5s
Pretty Cat 4 400% 200,000 10,664 0.07s 5s
Battle Balloon 2 800% 280,000 8,000 0.07s 6.67s
Battle Balloon 1 800% 280,000 8,000 0.07s
Castle Horseman Boss 1 10% 500 22 0.07s
Castle Guard 5 2400% 43,200 2,160 Start 3.33–6.67s
Dragon Rider 3 400% 160,000 9,000 0.07s 6.67s
Golem Boss 1 300% 675,000 30,000 0.07s
Ashura 5 600% 135,000 5,994 0.07s 3.33–5s
Cyclops 2 300% 480,000 13,500 0.07s 10s
Castle Guard Boss 1 10% 180 9 0.07s
Castle Horseman 5 900% 45,000 2,025 Start 3.33–5s
Pretty Cat 4 300% 150,000 7,998 0.07s 5s
Battle Balloon 2 450% 157,500 4,500 0.07s 6.67s
Battle Balloon 1 450% 157,500 4,500 0.07s
Castle Horseman Boss 1 10% 500 22 0.07s
Castle Guard 5 1200% 21,600 1,080 Start 3.33–6.67s
Dragon Rider 3 300% 120,000 6,750 0.07s 6.67s
Golem Boss 1 100% 225,000 10,000 0.07s
Ashura 2 300% 67,500 2,997 0.07s 3.33–5s
Cyclops Boss 1 100% 160,000 4,500 0.07s
Dragon Rider 5 200% 80,000 4,500 0.07s 3.33–6.67s
Pretty Cat 3 200% 100,000 5,332 0.07s 10s
Castle Guard Boss 1 10% 180 9 0.07s
Castle Horseman 6 200% 10,000 450 0.07s 6.67–10s
Battle Balloon Boss 1 200% 70,000 2,000 0.07s
Castle Guard 5 100% 1,800 90 0.07s 6.67–10s
Ashura Boss 1 100% 22,500 999 0.07s
Castle Horseman 3 100% 5,000 225 0.07s 13.33–16.67s
Castle Guard Boss 1 10% 180 9 0.07s
Once base HP ≤ 0% 2 types
Enemy No.283 Boss 1 100% 100 999,999 Immediately
Castle Guard Unlimited 100% 1,800 90 Immediately 53.33–80s
Castle Guard Unlimited 100% 1,800 90 Immediately 26.67–53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.