Ranking Dojo Stages · Arena of Destiny · 1/1
Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseAlienRedBehemothAku
Boss
-
Enemy No.720 100% magnification HP10 Attack1 AppearsAt start -
Commander Ostromeda 200% magnification HP1,400,000 Attack28,000 Appearsafter 0.07s -
Casaurian Ahirujo 100% magnification HP1,200,000 Attack19,500 Appearsafter 0.07s -
Elder Sloth 300% magnification HP1,080,000 Attack37,500 Appearsafter 0.07s -
Elizabeth the LVIth 1500% magnification HP900,000 Attack3,750 Appearsafter 0.07s -
Commander Ostromeda 200% magnification HP1,400,000 Attack28,000 Appearsafter 0.07s -
Casaurian Ahirujo 100% magnification HP1,200,000 Attack19,500 Appearsafter 0.07s -
Vermilingua Rangmaster 150% magnification HP1,425,000 Attack42,000 Appearsafter 0.07s -
Elizabeth the LVIth 1500% magnification HP900,000 Attack3,750 Appearsafter 0.07s -
Commander Ostromeda 200% magnification HP1,400,000 Attack28,000 Appearsafter 0.07s -
Casaurian Ahirujo 100% magnification HP1,200,000 Attack19,500 Appearsafter 0.07s -
Elder Sloth 300% magnification HP1,080,000 Attack37,500 Appearsafter 0.07s -
Elizabeth the LVIth 1500% magnification HP900,000 Attack3,750 Appearsafter 0.07s -
Fallen Bear 150% magnification HP112,500 Attack22,500 Appearsafter 0.07s -
Ginger Snache 300% magnification HP36,000 Attack5,400 Appearsafter 0.07s -
Sinner Snache 500% magnification HP41,000 Attack14,000 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 9 types | ||||||
| | Unlimited | 100% | 10 | 1 | Start | 2–6s |
| | 1 | 200% | 1,400,000 | 28,000 | 0.07s | — |
| | 1 | 100% | 1,200,000 | 19,500 | 0.07s | — |
| | 1 | 300% | 1,080,000 | 37,500 | 0.07s | — |
| | 1 | 1500% | 900,000 | 3,750 | 0.07s | — |
| | 1 | 200% | 1,400,000 | 28,000 | 0.07s | — |
| | 1 | 100% | 1,200,000 | 19,500 | 0.07s | — |
| | 1 | 150% | 1,425,000 | 42,000 | 0.07s | — |
| | 1 | 1500% | 900,000 | 3,750 | 0.07s | — |
| | 1 | 200% | 1,400,000 | 28,000 | 0.07s | — |
| | 1 | 100% | 1,200,000 | 19,500 | 0.07s | — |
| | 1 | 300% | 1,080,000 | 37,500 | 0.07s | — |
| | 1 | 1500% | 900,000 | 3,750 | 0.07s | — |
| | 1 | 150% | 112,500 | 22,500 | 0.07s | — |
| | 3 | 300% | 36,000 | 5,400 | 0.07s | 6.67s |
| | 1 | 300% | 36,000 | 5,400 | 0.07s | — |
| | 3 | 500% | 41,000 | 14,000 | 0.07s | 6.67s |
| | 1 | 500% | 41,000 | 14,000 | 0.07s | — |
| Once base HP ≤ 0% 9 types | ||||||
| | 1 | 240% | 595,200 | 129,600 | Immediately | — |
| | 1 | 240% | 180,000 | 36,000 | Immediately | — |
| | 1 | 120% | 1,440,000 | 23,400 | Immediately | — |
| | 4 | 720% | 59,040 | 20,160 | Immediately | 6.67s |
| | 2 | 150% | 112,500 | 22,500 | Immediately | 13.33s |
| | 3 | 300% | 36,000 | 5,400 | Immediately | 3.33s |
| | 1 | 100% | 950,000 | 28,000 | Immediately | — |
| | 1 | 1000% | 600,000 | 2,500 | Immediately | — |
| | 3 | 500% | 41,000 | 14,000 | Immediately | 10s |
| | 1 | 150% | 1,050,000 | 21,000 | Immediately | — |
| | 4 | 500% | 60,000 | 9,000 | Immediately | 6.67s |
| | 1 | 100% | 1,200,000 | 19,500 | Immediately | — |
| | 1 | 1000% | 600,000 | 2,500 | Immediately | — |
| | 1 | 100% | 248,000 | 54,000 | Immediately | — |
| | 1 | 200% | 720,000 | 25,000 | Immediately | — |
| | 4 | 300% | 36,000 | 5,400 | Immediately | 6.67s |
| | 1 | 150% | 112,500 | 22,500 | Immediately | — |
| | 2 | 400% | 32,800 | 11,200 | Immediately | 6.67s |
| | 2 | 400% | 32,800 | 11,200 | Immediately | 10s |
| | 1 | 1000% | 600,000 | 2,500 | Immediately | — |
| | 2 | 300% | 36,000 | 5,400 | Immediately | 6.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.