Ranking Dojo Stages · Arena of Honor · 1/1
Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseFloatingRelicAlienDarkBehemoth
Boss
-
Enemy No.720 100% magnification HP10 Attack1 AppearsAt start -
Crocodylidae Kurocroc 120% magnification HP3,480,000 Attack36,000 Appearsafter 0.07s -
Bun Bun Symbiote 480% magnification HP3,600,000 Attack42,662 Appearsafter 0.07s -
Commander Ostromeda 200% magnification HP1,400,000 Attack28,000 Appearsafter 0.07s -
Crocodylidae Kurocroc 120% magnification HP3,480,000 Attack36,000 Appearsafter 0.07s -
Bun Bun Symbiote 480% magnification HP3,600,000 Attack42,662 Appearsafter 0.07s -
Commander Ostromeda 200% magnification HP1,400,000 Attack28,000 Appearsafter 0.07s -
Crocodylidae Kurocroc 120% magnification HP3,480,000 Attack36,000 Appearsafter 0.07s -
Bun Bun Symbiote 480% magnification HP3,600,000 Attack42,662 Appearsafter 0.07s -
Commander Ostromeda 200% magnification HP1,400,000 Attack28,000 Appearsafter 0.07s -
Crocodylidae Kurocroc 100% magnification HP2,900,000 Attack30,000 Appearsafter 0.07s -
Bun Bun Symbiote 400% magnification HP3,000,000 Attack35,552 Appearsafter 0.07s -
Commander Ostromeda 150% magnification HP1,050,000 Attack21,000 Appearsafter 0.07s -
Ragin' Gory 100% magnification HP321,234 Attack11,234 Appearsafter 0.07s -
Othom 100% magnification HP800,000 Attack11,111 Appearsafter 0.07s -
General GreGory 2300% magnification HP345,000 Attack13,041 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 10 types | ||||||
| | Unlimited | 100% | 10 | 1 | Start | 2–6s |
| | 1 | 120% | 960,000 | 13,333 | 0.07s | — |
| | 3 | 3000% | 450,000 | 17,010 | 0.07s | 10s |
| | 1 | 120% | 3,480,000 | 36,000 | 0.07s | — |
| | 4 | 180% | 90,000 | 22,500 | 0.07s | 10s |
| | 1 | 480% | 3,600,000 | 42,662 | 0.07s | — |
| | 3 | 180% | 90,000 | 22,500 | 0.07s | 10s |
| | 2 | 300% | 384,000 | 27,000 | 0.07s | 13.33s |
| | 1 | 200% | 1,400,000 | 28,000 | 0.07s | — |
| | 1 | 120% | 960,000 | 13,333 | 0.07s | — |
| | 3 | 3000% | 450,000 | 17,010 | 0.07s | 10s |
| | 1 | 120% | 3,480,000 | 36,000 | 0.07s | — |
| | 4 | 180% | 90,000 | 22,500 | 0.07s | 10s |
| | 1 | 480% | 3,600,000 | 42,662 | 0.07s | — |
| | 3 | 180% | 90,000 | 22,500 | 0.07s | 10s |
| | 2 | 300% | 384,000 | 27,000 | 0.07s | 13.33s |
| | 1 | 200% | 1,400,000 | 28,000 | 0.07s | — |
| | 1 | 120% | 960,000 | 13,333 | 0.07s | — |
| | 3 | 3000% | 450,000 | 17,010 | 0.07s | 10s |
| | 1 | 120% | 3,480,000 | 36,000 | 0.07s | — |
| | 4 | 180% | 90,000 | 22,500 | 0.07s | 10s |
| | 1 | 480% | 3,600,000 | 42,662 | 0.07s | — |
| | 3 | 180% | 90,000 | 22,500 | 0.07s | 10s |
| | 2 | 300% | 384,000 | 27,000 | 0.07s | 13.33s |
| | 1 | 200% | 1,400,000 | 28,000 | 0.07s | — |
| | 1 | 100% | 800,000 | 11,111 | 0.07s | — |
| | 2 | 2500% | 375,000 | 14,175 | 0.07s | 10s |
| | 1 | 100% | 2,900,000 | 30,000 | 0.07s | — |
| | 2 | 100% | 50,000 | 12,500 | 0.07s | 10s |
| | 1 | 400% | 3,000,000 | 35,552 | 0.07s | — |
| | 3 | 1000% | 50,000 | 20,000 | 0.07s | 6.67s |
| | 1 | 200% | 256,000 | 18,000 | 0.07s | — |
| | 1 | 150% | 1,050,000 | 21,000 | 0.07s | — |
| | 1 | 2300% | 345,000 | 13,041 | 0.07s | — |
| | 1 | 100% | 321,234 | 11,234 | 0.07s | — |
| | 3 | 800% | 40,000 | 16,000 | 0.07s | 6.67s |
| | 1 | 100% | 800,000 | 11,111 | 0.07s | — |
| | 2 | 800% | 40,000 | 16,000 | 0.07s | 10s |
| | 1 | 2300% | 345,000 | 13,041 | 0.07s | — |
| Once base HP ≤ 0% 7 types | ||||||
| | 2 | 2300% | 345,000 | 13,041 | Immediately | 13.33s |
| | 2 | 150% | 75,000 | 18,750 | Immediately | 10s |
| | 1 | 100% | 800,000 | 11,111 | Immediately | — |
| | 2 | 100% | 321,234 | 11,234 | Immediately | 0.07s |
| | 1 | 150% | 192,000 | 13,500 | Immediately | — |
| | 1 | 150% | 1,050,000 | 21,000 | Immediately | — |
| | 1 | 100% | 50,000 | 12,500 | Immediately | — |
| | 1 | 100% | 321,234 | 11,234 | Immediately | — |
| | 1 | 2300% | 345,000 | 13,041 | Immediately | — |
| | 1 | 100% | 50,000 | 12,500 | Immediately | — |
| | 2 | 800% | 40,000 | 16,000 | Immediately | 10s |
| | 1 | 100% | 50,000 | 12,500 | Immediately | — |
| | 1 | 2300% | 345,000 | 13,041 | Immediately | — |
| | 2 | 800% | 40,000 | 16,000 | Immediately | 16.67s |
| | 2 | 800% | 40,000 | 16,000 | Immediately | 10–13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.