Ranking Dojo Stages · Arena of Destiny · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies10
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseFloatingTraitlessRed
Boss
-
Enemy No.283 100% magnification HP100 Attack999,999 AppearsBase HP ≤ 0% -
M. Bison 190% magnification HP608,000 Attack11,400 Appearsafter 0.07s -
Sagat 190% magnification HP912,000 Attack4,180 Appearsafter 0.07s -
Vega 190% magnification HP684,000 Attack9,500 Appearsafter 0.07s -
Balrog 180% magnification HP1,008,000 Attack50,400 Appearsafter 0.07s -
Cammy 180% magnification HP540,000 Attack21,600 Appearsafter 0.07s -
Ken 180% magnification HP1,080,000 Attack64,800 Appearsafter 0.07s -
Ryu 170% magnification HP340,000 Attack6,800 Appearsafter 0.07s -
Juri 170% magnification HP340,000 Attack28,560 Appearsafter 0.07s -
E. Honda 170% magnification HP850,000 Attack9,443 Appearsafter 0.07s -
M. Bison 160% magnification HP512,000 Attack9,600 Appearsafter 0.07s -
Sagat 160% magnification HP768,000 Attack3,520 Appearsafter 0.07s -
Vega 160% magnification HP576,000 Attack8,000 Appearsafter 0.07s -
Balrog 150% magnification HP840,000 Attack42,000 Appearsafter 0.07s -
Cammy 150% magnification HP450,000 Attack18,000 Appearsafter 0.07s -
Ken 150% magnification HP900,000 Attack54,000 Appearsafter 0.07s -
Ryu 140% magnification HP280,000 Attack5,600 Appearsafter 0.07s -
Juri 140% magnification HP280,000 Attack23,517 Appearsafter 0.07s -
E. Honda 140% magnification HP700,000 Attack7,776 Appearsafter 0.07s -
M. Bison 130% magnification HP416,000 Attack7,800 Appearsafter 0.07s -
Sagat 130% magnification HP624,000 Attack2,860 Appearsafter 0.07s -
Vega 130% magnification HP468,000 Attack6,500 Appearsafter 0.07s -
Balrog 120% magnification HP672,000 Attack33,600 Appearsafter 0.07s -
Cammy 120% magnification HP360,000 Attack14,400 Appearsafter 0.07s -
Ken 120% magnification HP720,000 Attack43,200 Appearsafter 0.07s -
Ryu 110% magnification HP220,000 Attack4,400 Appearsafter 0.07s -
Juri 110% magnification HP220,000 Attack18,480 Appearsafter 0.07s -
E. Honda 110% magnification HP550,000 Attack6,110 Appearsafter 0.07s -
M. Bison 100% magnification HP320,000 Attack6,000 Appearsafter 0.07s -
Sagat 100% magnification HP480,000 Attack2,200 Appearsafter 0.07s -
Vega 100% magnification HP360,000 Attack5,000 Appearsafter 0.07s -
Balrog 90% magnification HP504,000 Attack25,200 Appearsafter 0.07s -
Cammy 90% magnification HP270,000 Attack10,800 Appearsafter 0.07s -
Ken 90% magnification HP540,000 Attack32,400 Appearsafter 0.07s -
Ryu 80% magnification HP160,000 Attack3,200 Appearsafter 0.07s -
Juri 80% magnification HP160,000 Attack13,440 Appearsafter 0.07s -
E. Honda 80% magnification HP400,000 Attack4,444 Appearsafter 0.07s -
M. Bison 70% magnification HP224,000 Attack4,200 Appearsafter 0.07s -
Sagat 70% magnification HP336,000 Attack1,540 Appearsafter 0.07s -
Vega 70% magnification HP251,999 Attack3,500 Appearsafter 0.07s -
Balrog 60% magnification HP336,000 Attack16,800 Appearsafter 0.07s -
Cammy 60% magnification HP180,000 Attack7,200 Appearsafter 0.07s -
Ken 60% magnification HP360,000 Attack21,600 Appearsafter 0.07s -
Ryu 55% magnification HP110,000 Attack2,200 Appearsafter 0.07s -
Juri 55% magnification HP110,000 Attack9,240 Appearsafter 0.07s -
E. Honda 55% magnification HP275,000 Attack3,055 Appearsafter 0.07s -
M. Bison 50% magnification HP160,000 Attack3,000 Appearsafter 0.07s -
Sagat 50% magnification HP240,000 Attack1,100 Appearsafter 0.07s -
Balrog 35% magnification HP196,000 Attack9,800 Appearsafter 0.07s -
Vega 35% magnification HP125,999 Attack1,750 Appearsafter 0.07s -
Cammy 25% magnification HP75,000 Attack3,000 Appearsafter 0.07s -
Juri 25% magnification HP50,000 Attack4,200 Appearsafter 0.07s -
E. Honda 20% magnification HP100,000 Attack1,111 Appearsafter 0.07s -
Ken 5% magnification HP30,000 Attack1,800 Appearsafter 0.07s -
Ryu 6% magnification HP12,000 Attack240 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 9 types | ||||||
| | 1 | 190% | 608,000 | 11,400 | 0.07s | — |
| | 1 | 190% | 912,000 | 4,180 | 0.07s | — |
| | 1 | 190% | 684,000 | 9,500 | 0.07s | — |
| | 1 | 180% | 1,008,000 | 50,400 | 0.07s | — |
| | 1 | 180% | 540,000 | 21,600 | 0.07s | — |
| | 1 | 180% | 1,080,000 | 64,800 | 0.07s | — |
| | 1 | 170% | 340,000 | 6,800 | 0.07s | — |
| | 1 | 170% | 340,000 | 28,560 | 0.07s | — |
| | 1 | 170% | 850,000 | 9,443 | 0.07s | — |
| | 1 | 160% | 512,000 | 9,600 | 0.07s | — |
| | 1 | 160% | 768,000 | 3,520 | 0.07s | — |
| | 1 | 160% | 576,000 | 8,000 | 0.07s | — |
| | 1 | 150% | 840,000 | 42,000 | 0.07s | — |
| | 1 | 150% | 450,000 | 18,000 | 0.07s | — |
| | 1 | 150% | 900,000 | 54,000 | 0.07s | — |
| | 1 | 140% | 280,000 | 5,600 | 0.07s | — |
| | 1 | 140% | 280,000 | 23,517 | 0.07s | — |
| | 1 | 140% | 700,000 | 7,776 | 0.07s | — |
| | 1 | 130% | 416,000 | 7,800 | 0.07s | — |
| | 1 | 130% | 624,000 | 2,860 | 0.07s | — |
| | 1 | 130% | 468,000 | 6,500 | 0.07s | — |
| | 1 | 120% | 672,000 | 33,600 | 0.07s | — |
| | 1 | 120% | 360,000 | 14,400 | 0.07s | — |
| | 1 | 120% | 720,000 | 43,200 | 0.07s | — |
| | 1 | 110% | 220,000 | 4,400 | 0.07s | — |
| | 1 | 110% | 220,000 | 18,480 | 0.07s | — |
| | 1 | 110% | 550,000 | 6,110 | 0.07s | — |
| | 1 | 100% | 320,000 | 6,000 | 0.07s | — |
| | 1 | 100% | 480,000 | 2,200 | 0.07s | — |
| | 1 | 100% | 360,000 | 5,000 | 0.07s | — |
| | 1 | 90% | 504,000 | 25,200 | 0.07s | — |
| | 1 | 90% | 270,000 | 10,800 | 0.07s | — |
| | 1 | 90% | 540,000 | 32,400 | 0.07s | — |
| | 1 | 80% | 160,000 | 3,200 | 0.07s | — |
| | 1 | 80% | 160,000 | 13,440 | 0.07s | — |
| | 1 | 80% | 400,000 | 4,444 | 0.07s | — |
| | 1 | 70% | 224,000 | 4,200 | 0.07s | — |
| | 1 | 70% | 336,000 | 1,540 | 0.07s | — |
| | 1 | 70% | 251,999 | 3,500 | 0.07s | — |
| | 1 | 60% | 336,000 | 16,800 | 0.07s | — |
| | 1 | 60% | 180,000 | 7,200 | 0.07s | — |
| | 1 | 60% | 360,000 | 21,600 | 0.07s | — |
| | 1 | 55% | 110,000 | 2,200 | 0.07s | — |
| | 1 | 55% | 110,000 | 9,240 | 0.07s | — |
| | 1 | 55% | 275,000 | 3,055 | 0.07s | — |
| | 1 | 50% | 160,000 | 3,000 | 0.07s | — |
| | 1 | 50% | 240,000 | 1,100 | 0.07s | — |
| | 1 | 35% | 196,000 | 9,800 | 0.07s | — |
| | 1 | 35% | 125,999 | 1,750 | 0.07s | — |
| | 1 | 25% | 75,000 | 3,000 | 0.07s | — |
| | 1 | 25% | 50,000 | 4,200 | 0.07s | — |
| | 1 | 20% | 100,000 | 1,111 | 0.07s | — |
| | 1 | 5% | 30,000 | 1,800 | 0.07s | — |
| | 1 | 6% | 12,000 | 240 | 0.07s | — |
| Once base HP ≤ 0% 1 type | ||||||
| | 1 | 100% | 100 | 999,999 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.