Ranking Dojo Stages · Arena of Honor · 1/1
Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseAngelTraitlessRedBehemothRelic
Boss
-
Enemy No.720 100% magnification HP10 Attack1 AppearsAt start -
Infernal Pegasus Deonil 100% magnification HP1,600,000 Attack8,000 Appearsafter 0.07s -
M. Ost 100% magnification HP1,360,000 Attack9,000 Appearsafter 0.07s -
Oldhorn 100% magnification HP2,400,000 Attack12,000 Appearsafter 0.07s -
Cala Maria 100% magnification HP360,000 Attack108,000 Appearsafter 0.07s -
Infernal Pegasus Deonil 100% magnification HP1,600,000 Attack8,000 Appearsafter 0.07s -
M. Ost 100% magnification HP1,360,000 Attack9,000 Appearsafter 0.07s -
Cala Maria 100% magnification HP360,000 Attack108,000 Appearsafter 0.07s -
Oldhorn 100% magnification HP2,400,000 Attack12,000 Appearsafter 0.07s -
Infernal Pegasus Deonil 100% magnification HP1,600,000 Attack8,000 Appearsafter 0.07s -
M. Ost 100% magnification HP1,360,000 Attack9,000 Appearsafter 0.07s -
Cala Maria 100% magnification HP360,000 Attack108,000 Appearsafter 0.07s -
Oldhorn 100% magnification HP2,400,000 Attack12,000 Appearsafter 0.07s -
Red EnerG 100% magnification HP340,000 Attack6,790 Appearsafter 0.07s -
Chickful A 200% magnification HP320,000 Attack26,000 Appearsafter 0.07s -
Relic Doge 100% magnification HP75,000 Attack12,000 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 10 types | ||||||
| | Unlimited | 100% | 10 | 1 | Start | 2–6s |
| | 2 | 250% | 33,750 | 4,000 | 0.07s | 6.67s |
| | 1 | 1200% | 108,000 | 60,000 | 0.07s | — |
| | 1 | 100% | 1,600,000 | 8,000 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 100% | 1,360,000 | 9,000 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 100% | 2,400,000 | 12,000 | 0.07s | — |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 2 | 100% | 75,000 | 12,000 | 0.07s | 6.67s |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 2 | 250% | 33,750 | 4,000 | 0.07s | 6.67s |
| | 1 | 1200% | 108,000 | 60,000 | 0.07s | — |
| | 1 | 100% | 1,600,000 | 8,000 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 100% | 1,360,000 | 9,000 | 0.07s | — |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 2 | 100% | 75,000 | 12,000 | 0.07s | 6.67s |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 1 | 200% | 27,000 | 3,200 | 0.07s | — |
| | 1 | 200% | 27,000 | 3,200 | 0.07s | — |
| | 2 | 200% | 27,000 | 3,200 | 0.07s | 6.67s |
| | 1 | 100% | 2,400,000 | 12,000 | 0.07s | — |
| | 1 | 1200% | 108,000 | 60,000 | 0.07s | — |
| | 1 | 100% | 1,600,000 | 8,000 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 250% | 400,000 | 32,500 | 0.07s | — |
| | 1 | 100% | 1,360,000 | 9,000 | 0.07s | — |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 2 | 100% | 75,000 | 12,000 | 0.07s | 6.67s |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 1 | 200% | 27,000 | 3,200 | 0.07s | — |
| | 1 | 200% | 27,000 | 3,200 | 0.07s | — |
| | 2 | 200% | 27,000 | 3,200 | 0.07s | 6.67s |
| | 1 | 100% | 2,400,000 | 12,000 | 0.07s | — |
| | 1 | 100% | 340,000 | 6,790 | 0.07s | — |
| | 1 | 100% | 340,000 | 6,790 | 0.07s | — |
| | 1 | 150% | 20,250 | 2,400 | 0.07s | — |
| | 1 | 150% | 20,250 | 2,400 | 0.07s | — |
| | 1 | 150% | 20,250 | 2,400 | 0.07s | — |
| | 1 | 200% | 320,000 | 26,000 | 0.07s | — |
| | 1 | 150% | 20,250 | 2,400 | 0.07s | — |
| | 1 | 150% | 20,250 | 2,400 | 0.07s | — |
| | 1 | 100% | 75,000 | 12,000 | 0.07s | — |
| | 1 | 150% | 20,250 | 2,400 | 0.07s | — |
| | 1 | 100% | 75,000 | 12,000 | 0.07s | — |
| Once base HP ≤ 0% 7 types | ||||||
| | 1 | 1200% | 108,000 | 60,000 | Immediately | — |
| | 1 | 120% | 432,000 | 129,600 | Immediately | — |
| | 2 | 150% | 112,500 | 18,000 | Immediately | 16.67s |
| | 1 | 100% | 1,600,000 | 8,000 | Immediately | — |
| | 2 | 200% | 27,000 | 3,200 | Immediately | 13.33s |
| | 1 | 1000% | 90,000 | 50,000 | Immediately | — |
| | 1 | 100% | 340,000 | 6,790 | Immediately | — |
| | 1 | 200% | 320,000 | 26,000 | Immediately | — |
| | 2 | 100% | 75,000 | 12,000 | Immediately | 16.67s |
| | 1 | 100% | 75,000 | 12,000 | Immediately | — |
| | 2 | 100% | 13,500 | 1,600 | Immediately | 13.33s |
| | 1 | 800% | 72,000 | 40,000 | Immediately | — |
| | 2 | 100% | 13,500 | 1,600 | Immediately | 10s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.