Ranking Dojo Stages · Arena of Power · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessZombieDarkRed
Boss
-
Freeze Dummy 100% magnification HP100 Attack5,000 AppearsAt start -
Master A. 2400% magnification HP960,000 Attack13,368 AppearsAt start -
Master A. 2400% magnification HP960,000 Attack13,368 AppearsAt start -
Master A. 2400% magnification HP960,000 Attack13,368 AppearsAt start -
Master A. 2000% magnification HP800,000 Attack11,140 AppearsAt start -
Master A. 2000% magnification HP800,000 Attack11,140 AppearsAt start -
Master A. 1000% magnification HP400,000 Attack5,570 AppearsAt start -
Master A. 800% magnification HP320,000 Attack4,456 AppearsAt start -
Gory Dark 100% magnification HP40,000 Attack3,123 AppearsAt start -
Gory Dark 100% magnification HP40,000 Attack3,123 AppearsAt start -
Duche 100% magnification HP40,000 Attack1,000 AppearsAt start
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 10 types | ||||||
| | 1 | 100% | 100 | 5,000 | Start | — |
| | 1 | 2400% | 960,000 | 13,368 | Start | — |
| | 2 | 300% | 300,000 | 23,991 | Start | 6.67–10s |
| | 1 | 400% | 160,000 | 12,492 | Start | — |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 2 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 1 | 1000% | 400,000 | 10,000 | Start | — |
| | 2 | 400% | 160,000 | 12,492 | Start | 6.67–10s |
| | 3 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 4 | 500% | 60,000 | 9,000 | Start | 6.67–10s |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 1 | 2400% | 960,000 | 13,368 | Start | — |
| | 2 | 300% | 300,000 | 23,991 | Start | 6.67–10s |
| | 1 | 400% | 160,000 | 12,492 | Start | — |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 2 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 1 | 1000% | 400,000 | 10,000 | Start | — |
| | 2 | 400% | 160,000 | 12,492 | Start | 6.67–10s |
| | 3 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 4 | 500% | 60,000 | 9,000 | Start | 6.67–10s |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 1 | 2400% | 960,000 | 13,368 | Start | — |
| | 2 | 300% | 300,000 | 23,991 | Start | 6.67–10s |
| | 1 | 400% | 160,000 | 12,492 | Start | — |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 2 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 1 | 1000% | 400,000 | 10,000 | Start | — |
| | 2 | 400% | 160,000 | 12,492 | Start | 6.67–10s |
| | 3 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 4 | 500% | 60,000 | 9,000 | Start | 6.67–10s |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 1 | 2000% | 800,000 | 11,140 | Start | — |
| | 2 | 300% | 300,000 | 23,991 | Start | 6.67–10s |
| | 1 | 400% | 160,000 | 12,492 | Start | — |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 2 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 1 | 1000% | 400,000 | 10,000 | Start | — |
| | 2 | 400% | 160,000 | 12,492 | Start | 6.67–10s |
| | 3 | 1200% | 60,000 | 24,000 | Start | 6.67–10s |
| | 4 | 500% | 60,000 | 9,000 | Start | 6.67–10s |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 1 | 2000% | 800,000 | 11,140 | Start | — |
| | 2 | 250% | 250,000 | 19,992 | Start | 6.67–10s |
| | 1 | 300% | 120,000 | 9,369 | Start | — |
| | 1 | 250% | 120,000 | 9,000 | 13.33s | — |
| | 2 | 1000% | 50,000 | 20,000 | Start | 6.67–10s |
| | 1 | 1000% | 400,000 | 10,000 | Start | — |
| | 2 | 300% | 120,000 | 9,369 | Start | 6.67–10s |
| | 3 | 1000% | 50,000 | 20,000 | Start | 6.67–10s |
| | 4 | 500% | 60,000 | 9,000 | Start | 6.67–10s |
| | 1 | 300% | 144,000 | 10,800 | 13.33s | — |
| | 1 | 1000% | 400,000 | 5,570 | Start | — |
| | 2 | 200% | 200,000 | 15,994 | Start | 6.67–10s |
| | 1 | 300% | 120,000 | 9,369 | Start | — |
| | 1 | 250% | 120,000 | 9,000 | 13.33s | — |
| | 2 | 800% | 40,000 | 16,000 | Start | 6.67–10s |
| | 1 | 1000% | 400,000 | 10,000 | Start | — |
| | 2 | 300% | 120,000 | 9,369 | Start | 6.67–10s |
| | 2 | 800% | 40,000 | 16,000 | Start | 6.67–10s |
| | 4 | 300% | 36,000 | 5,400 | Start | 6.67–10s |
| | 2 | 250% | 120,000 | 9,000 | 13.33s | 13.33–16.67s |
| | 1 | 200% | 200,000 | 15,994 | Start | — |
| | 2 | 300% | 120,000 | 9,369 | Start | 6.67–10s |
| | 1 | 800% | 320,000 | 8,000 | Start | — |
| | 2 | 200% | 96,000 | 7,200 | 13.33s | 6.67s |
| | 1 | 800% | 320,000 | 4,456 | Start | — |
| | 2 | 200% | 80,000 | 6,246 | Start | 6.67–10s |
| | 2 | 400% | 20,000 | 8,000 | Start | 6.67–10s |
| | 3 | 200% | 24,000 | 3,600 | Start | 6.67–10s |
| | 2 | 300% | 120,000 | 3,000 | Start | 13.33–16.67s |
| | 2 | 1200% | 18,000 | 1,440 | Start | 10–13.33s |
| | 2 | 200% | 80,000 | 6,246 | Start | 3.33–6.67s |
| | 2 | 200% | 10,000 | 4,000 | Start | 6.67–10s |
| | 2 | 100% | 12,000 | 1,800 | Start | 6.67–10s |
| | 1 | 100% | 40,000 | 3,123 | Start | — |
| | 3 | 100% | 12,000 | 1,800 | Start | 6.67–10s |
| | 2 | 200% | 80,000 | 2,000 | Start | 13.33–16.67s |
| | 2 | 800% | 12,000 | 960 | Start | 10–13.33s |
| | 1 | 100% | 40,000 | 3,123 | Start | — |
| | 2 | 200% | 10,000 | 4,000 | Start | 6.67–10s |
| | 2 | 200% | 80,000 | 2,000 | Start | 13.33–16.67s |
| | 2 | 800% | 12,000 | 960 | Start | 10–13.33s |
| | 2 | 100% | 5,000 | 2,000 | Start | 6.67–10s |
| | 2 | 150% | 60,000 | 1,500 | Start | 10–16.67s |
| | 4 | 100% | 500 | 200 | 3.33s | 10–13.33s |
| | 3 | 100% | 5,000 | 2,000 | Start | 6.67–10s |
| | 2 | 150% | 60,000 | 1,500 | Start | 10–13.33s |
| | 2 | 400% | 6,000 | 480 | Start | 10–13.33s |
| | 4 | 100% | 500 | 200 | 3.33s | 6.67–10s |
| | 1 | 100% | 40,000 | 1,000 | Start | — |
| | 2 | 200% | 3,000 | 240 | Start | 10–13.33s |
| | 4 | 100% | 500 | 200 | 3.33s | 6.67–10s |
| | 2 | 100% | 1,500 | 120 | Start | 13.33–16.67s |
| Once base HP ≤ 0% 1 type | ||||||
| | Unlimited | 100% | 500 | 200 | Immediately | 10–13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.