Ranking Dojo Stages · Arena of Destiny · 1/1
Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseAkuBehemothFloatingZombieRedDark
Boss
-
Enemy No.720 100% magnification HP10 Attack1 AppearsAt start -
Vermilingua Rangmaster 200% magnification HP1,900,000 Attack56,000 Appearsafter 0.07s -
Capy 200% magnification HP1,060,000 Attack104,000 Appearsafter 0.07s -
Dread Bore 400% magnification HP1,600,000 Attack18,000 Appearsafter 0.07s -
Razorback 150% magnification HP1,725,000 Attack30,000 Appearsafter 0.07s -
Vermilingua Rangmaster 150% magnification HP1,425,000 Attack42,000 Appearsafter 0.07s -
Capy 200% magnification HP1,060,000 Attack104,000 Appearsafter 0.07s -
Dread Bore 300% magnification HP1,200,000 Attack13,500 Appearsafter 0.07s -
Razorback 100% magnification HP1,150,000 Attack20,000 Appearsafter 0.07s -
Capy 100% magnification HP530,000 Attack52,000 Appearsafter 0.07s -
Lophiiformes Angaburu 100% magnification HP420,000 Attack13,000 Appearsafter 0.07s -
Shadow Boxer K 250% magnification HP200,000 Attack12,492 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 10 types | ||||||
| | Unlimited | 100% | 10 | 1 | Start | 2–6s |
| | 1 | 200% | 1,900,000 | 56,000 | 0.07s | — |
| | 1 | 200% | 840,000 | 26,000 | 0.07s | — |
| | 3 | 350% | 297,500 | 24,038 | 0.07s | 16.67s |
| | 1 | 200% | 1,060,000 | 104,000 | 0.07s | — |
| | 3 | 300% | 240,000 | 14,991 | 0.07s | 16.67s |
| | 3 | 5000% | 125,000 | 7,500 | 0.07s | 13.33s |
| | 1 | 400% | 1,600,000 | 18,000 | 0.07s | — |
| | 3 | 400% | 60,000 | 7,200 | 0.07s | 10s |
| | 2 | 300% | 255,000 | 20,604 | 0.07s | 20s |
| | 1 | 150% | 1,725,000 | 30,000 | 0.07s | — |
| | 1 | 150% | 1,425,000 | 42,000 | 0.07s | — |
| | 1 | 100% | 420,000 | 13,000 | 0.07s | — |
| | 3 | 200% | 170,000 | 13,736 | 0.07s | 16.67s |
| | 1 | 200% | 1,060,000 | 104,000 | 0.07s | — |
| | 3 | 250% | 200,000 | 12,492 | 0.07s | 16.67s |
| | 3 | 4000% | 100,000 | 6,000 | 0.07s | 13.33s |
| | 1 | 300% | 1,200,000 | 13,500 | 0.07s | — |
| | 3 | 250% | 37,500 | 4,500 | 0.07s | 10s |
| | 2 | 200% | 170,000 | 13,736 | 0.07s | 20s |
| | 1 | 100% | 1,150,000 | 20,000 | 0.07s | — |
| | 2 | 250% | 200,000 | 12,492 | 0.07s | 16.67s |
| | 2 | 200% | 170,000 | 13,736 | 0.07s | 20s |
| | 1 | 100% | 530,000 | 52,000 | 0.07s | — |
| | 3 | 250% | 37,500 | 4,500 | 0.07s | 10s |
| | 3 | 4000% | 100,000 | 6,000 | 0.07s | 13.33s |
| | 1 | 100% | 420,000 | 13,000 | 0.07s | — |
| | 2 | 250% | 200,000 | 12,492 | 0.07s | 26.67s |
| | 1 | 250% | 200,000 | 12,492 | 0.07s | — |
| Once base HP ≤ 0% 6 types | ||||||
| | 1 | 200% | 1,060,000 | 104,000 | Immediately | — |
| | 1 | 4000% | 100,000 | 6,000 | Immediately | — |
| | 1 | 350% | 297,500 | 24,038 | Immediately | — |
| | 1 | 100% | 950,000 | 28,000 | Immediately | — |
| | 2 | 250% | 200,000 | 12,492 | Immediately | 20s |
| | 1 | 4000% | 100,000 | 6,000 | Immediately | — |
| | 1 | 250% | 200,000 | 12,492 | Immediately | — |
| | 2 | 250% | 37,500 | 4,500 | Immediately | 10s |
| | 1 | 2400% | 60,000 | 3,600 | Immediately | — |
| | 1 | 250% | 37,500 | 4,500 | Immediately | — |
| | 2 | 2400% | 60,000 | 3,600 | Immediately | 16.67s |
| | 1 | 250% | 37,500 | 4,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.