Ranking Dojo Stages · Arena of Honor · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseDarkTraitlessRedFloating
Boss
-
Enemy No.283 100% magnification HP100 Attack999,999 AppearsBase HP ≤ 0% -
Le'noir 500% magnification HP2,300,000 Attack80,000 Appearsafter 0.07s -
Doge Dark 2200% magnification HP110,000 Attack44,000 Appearsafter 0.07s -
Le'noir 450% magnification HP2,070,000 Attack72,000 Appearsafter 0.07s -
Doge Dark 2000% magnification HP100,000 Attack40,000 Appearsafter 0.07s -
Le'noir 400% magnification HP1,840,000 Attack64,000 Appearsafter 0.07s -
Doge Dark 1800% magnification HP90,000 Attack36,000 Appearsafter 0.07s -
Le'noir 350% magnification HP1,610,000 Attack56,000 Appearsafter 0.07s -
Doge Dark 1600% magnification HP80,000 Attack32,000 Appearsafter 0.07s -
Le'noir 300% magnification HP1,380,000 Attack48,000 Appearsafter 0.07s -
Doge Dark 1400% magnification HP70,000 Attack28,000 Appearsafter 0.07s -
Le'noir 250% magnification HP1,150,000 Attack40,000 Appearsafter 0.07s -
Doge Dark 1200% magnification HP60,000 Attack24,000 Appearsafter 0.07s -
Sonic 2700% magnification HP1,485,000 Attack67,500 Appearsafter 0.07s -
Le'noir 200% magnification HP920,000 Attack32,000 Appearsafter 0.07s -
Doge Dark 1000% magnification HP50,000 Attack20,000 Appearsafter 0.07s -
Shadow 800% magnification HP880,000 Attack6,320 Appearsafter 0.07s -
Doge Dark 800% magnification HP40,000 Attack16,000 Appearsafter 0.07s -
Doge Dark 400% magnification HP20,000 Attack8,000 Appearsafter 0.07s -
Le'noir 100% magnification HP460,000 Attack16,000 Appearsafter 0.07s -
Knuckles 900% magnification HP378,000 Attack10,260 Appearsafter 0.07s -
Doge Dark 200% magnification HP10,000 Attack4,000 Appearsafter 0.07s -
Doge Dark 100% magnification HP5,000 Attack2,000 Appearsafter 0.07s -
St. Pigge the 2nd 100% magnification HP40,000 Attack400 Appearsafter 0.07s -
Tails 150% magnification HP24,000 Attack750 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 9 types | ||||||
| | 5 | 2200% | 110,000 | 44,000 | 0.07s | 1.67–3.33s |
| | 5 | 10000% | 100,000 | 8,000 | 0.07s | 1.67–3.33s |
| | 1 | 500% | 2,300,000 | 80,000 | 0.07s | — |
| | 5 | 10000% | 400,000 | 25,000 | 0.07s | 1.67–3.33s |
| | 3 | 3000% | 1,200,000 | 12,000 | 0.07s | 3.33s |
| | 1 | 2200% | 110,000 | 44,000 | 0.07s | — |
| | 5 | 2000% | 100,000 | 40,000 | 0.07s | 1.67–3.33s |
| | 5 | 9000% | 90,000 | 7,200 | 0.07s | 1.67–3.33s |
| | 1 | 450% | 2,070,000 | 72,000 | 0.07s | — |
| | 5 | 9000% | 360,000 | 22,500 | 0.07s | 1.67–3.33s |
| | 3 | 2800% | 1,120,000 | 11,200 | 0.07s | 3.33s |
| | 1 | 2000% | 100,000 | 40,000 | 0.07s | — |
| | 5 | 1800% | 90,000 | 36,000 | 0.07s | 1.67–3.33s |
| | 5 | 8000% | 80,000 | 6,400 | 0.07s | 1.67–3.33s |
| | 1 | 400% | 1,840,000 | 64,000 | 0.07s | — |
| | 5 | 8000% | 320,000 | 20,000 | 0.07s | 1.67–3.33s |
| | 3 | 2600% | 1,040,000 | 10,400 | 0.07s | 3.33s |
| | 1 | 1800% | 90,000 | 36,000 | 0.07s | — |
| | 5 | 1600% | 80,000 | 32,000 | 0.07s | 1.67–3.33s |
| | 5 | 7000% | 70,000 | 5,600 | 0.07s | 1.67–3.33s |
| | 1 | 350% | 1,610,000 | 56,000 | 0.07s | — |
| | 5 | 7000% | 280,000 | 17,500 | 0.07s | 1.67–3.33s |
| | 3 | 2400% | 960,000 | 9,600 | 0.07s | 3.33s |
| | 1 | 1600% | 80,000 | 32,000 | 0.07s | — |
| | 5 | 1400% | 70,000 | 28,000 | 0.07s | 1.67–3.33s |
| | 5 | 6000% | 60,000 | 4,800 | 0.07s | 1.67–3.33s |
| | 1 | 300% | 1,380,000 | 48,000 | 0.07s | — |
| | 5 | 6000% | 240,000 | 15,000 | 0.07s | 1.67–3.33s |
| | 3 | 2200% | 880,000 | 8,800 | 0.07s | 3.33s |
| | 1 | 1400% | 70,000 | 28,000 | 0.07s | — |
| | 5 | 1200% | 60,000 | 24,000 | 0.07s | 1.67–3.33s |
| | 5 | 5000% | 50,000 | 4,000 | 0.07s | 1.67–3.33s |
| | 1 | 250% | 1,150,000 | 40,000 | 0.07s | — |
| | 5 | 5000% | 200,000 | 12,500 | 0.07s | 1.67–3.33s |
| | 3 | 2000% | 800,000 | 8,000 | 0.07s | 3.33s |
| | 1 | 1200% | 60,000 | 24,000 | 0.07s | — |
| | 5 | 1000% | 50,000 | 20,000 | 0.07s | 1.67–3.33s |
| | 5 | 4000% | 40,000 | 3,200 | 0.07s | 3.33s |
| | 1 | 2700% | 1,485,000 | 67,500 | 0.07s | — |
| | 5 | 1000% | 50,000 | 20,000 | 0.07s | 3.33–6.67s |
| | 3 | 4000% | 160,000 | 10,000 | 0.07s | 6.67s |
| | 1 | 200% | 920,000 | 32,000 | 0.07s | — |
| | 5 | 1000% | 50,000 | 20,000 | 0.07s | 3.33–6.67s |
| | 3 | 1000% | 400,000 | 4,000 | 0.07s | 3.33s |
| | 1 | 1000% | 50,000 | 20,000 | 0.07s | — |
| | 10 | 3000% | 30,000 | 2,400 | 0.07s | 1.67–3.33s |
| | 1 | 800% | 880,000 | 6,320 | 0.07s | — |
| | 3 | 3000% | 120,000 | 7,500 | 0.07s | 5s |
| | 5 | 3000% | 30,000 | 2,400 | 0.07s | 3.33–5s |
| | 8 | 800% | 40,000 | 16,000 | 0.07s | 1.67–3.33s |
| | 1 | 800% | 40,000 | 16,000 | 0.07s | — |
| | 3 | 800% | 320,000 | 3,200 | 0.07s | 5s |
| | 5 | 400% | 20,000 | 8,000 | 0.07s | 1.67–3.33s |
| | 1 | 400% | 20,000 | 8,000 | 0.07s | — |
| | 5 | 1800% | 72,000 | 4,500 | 0.07s | 3.33–6.67s |
| | 1 | 100% | 460,000 | 16,000 | 0.07s | — |
| | 8 | 400% | 20,000 | 8,000 | 0.07s | 3.33–6.67s |
| | 5 | 1200% | 12,000 | 960 | 0.07s | 6.67s |
| | 1 | 900% | 378,000 | 10,260 | 0.07s | — |
| | 5 | 200% | 10,000 | 4,000 | 0.07s | 6.67–13.33s |
| | 3 | 200% | 80,000 | 800 | 0.07s | 3.33–6.67s |
| | 1 | 200% | 10,000 | 4,000 | 0.07s | — |
| | 6 | 600% | 6,000 | 480 | 0.07s | 3.33–6.67s |
| | 10 | 100% | 5,000 | 2,000 | 0.07s | 1.33–3.33s |
| | 2 | 600% | 24,000 | 1,500 | 0.07s | 10s |
| | 1 | 100% | 5,000 | 2,000 | 0.07s | — |
| | 3 | 400% | 4,000 | 320 | 0.07s | 6.67–10s |
| | 5 | 100% | 5,000 | 2,000 | 0.07s | 3.33–6.67s |
| | 1 | 100% | 40,000 | 400 | 0.07s | — |
| | 2 | 150% | 6,000 | 374 | 0.07s | 10s |
| | 1 | 150% | 24,000 | 750 | 0.07s | — |
| Once base HP ≤ 0% 1 type | ||||||
| | 1 | 100% | 100 | 999,999 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.