Ranking Dojo Stages · Arena of Honor · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Kaoru Hanayama 1 17000% 2,380,000 170,000 0.07s
Jack Hammer 1 17000% 850,000 85,000 0.07s
Baki Hanma Boss 1 17000% 680,000 64,600 0.07s
Retsu Kaioh 1 18000% 630,000 90,000 0.07s
Katsumi Orochi Boss 1 18000% 900,000 36,900 0.07s
Kaoru Hanayama 1 16000% 2,240,000 160,000 0.07s
Jack Hammer 1 16000% 800,000 80,000 0.07s
Baki Hanma Boss 1 16000% 640,000 60,800 0.07s
Retsu Kaioh 1 17000% 595,000 85,000 0.07s
Katsumi Orochi Boss 1 17000% 850,000 34,850 0.07s
Kaoru Hanayama 1 15000% 2,100,000 150,000 0.07s
Jack Hammer 1 15000% 750,000 75,000 0.07s
Baki Hanma Boss 1 15000% 600,000 57,000 0.07s
Retsu Kaioh 1 16000% 560,000 80,000 0.07s
Katsumi Orochi Boss 1 16000% 800,000 32,800 0.07s
Kaoru Hanayama 1 14000% 1,960,000 140,000 0.07s
Jack Hammer 1 14000% 700,000 70,000 0.07s
Baki Hanma Boss 1 14000% 560,000 53,200 0.07s
Retsu Kaioh 1 15000% 525,000 75,000 0.07s
Katsumi Orochi Boss 1 15000% 750,000 30,750 0.07s
Kaoru Hanayama 1 13000% 1,820,000 130,000 0.07s
Jack Hammer 1 13000% 650,000 65,000 0.07s
Baki Hanma Boss 1 13000% 520,000 49,400 0.07s
Retsu Kaioh 1 14000% 490,000 70,000 0.07s
Katsumi Orochi Boss 1 14000% 700,000 28,700 0.07s
Kaoru Hanayama 1 12000% 1,680,000 120,000 0.07s
Jack Hammer 1 12000% 600,000 60,000 0.07s
Baki Hanma Boss 1 12000% 480,000 45,600 0.07s
Retsu Kaioh 1 13000% 455,000 65,000 0.07s
Katsumi Orochi Boss 1 13000% 650,000 26,650 0.07s
Kaoru Hanayama 1 11000% 1,540,000 110,000 0.07s
Jack Hammer 1 11000% 550,000 55,000 0.07s
Baki Hanma Boss 1 11000% 440,000 41,800 0.07s
Retsu Kaioh 1 12000% 420,000 60,000 0.07s
Katsumi Orochi Boss 1 12000% 600,000 24,600 0.07s
Kaoru Hanayama 1 10000% 1,400,000 100,000 0.07s
Jack Hammer 1 10000% 500,000 50,000 0.07s
Baki Hanma Boss 1 10000% 400,000 38,000 0.07s
Retsu Kaioh 1 11000% 385,000 55,000 0.07s
Katsumi Orochi Boss 1 11000% 550,000 22,550 0.07s
Kaoru Hanayama 1 9000% 1,260,000 90,000 0.07s
Jack Hammer 1 9000% 450,000 45,000 0.07s
Baki Hanma Boss 1 9000% 360,000 34,200 0.07s
Retsu Kaioh 1 10000% 350,000 50,000 0.07s
Katsumi Orochi Boss 1 10000% 500,000 20,500 0.07s
Kaoru Hanayama 1 8000% 1,120,000 80,000 0.07s
Jack Hammer 1 8000% 400,000 40,000 0.07s
Baki Hanma Boss 1 8000% 320,000 30,400 0.07s
Retsu Kaioh 1 9000% 315,000 45,000 0.07s
Katsumi Orochi Boss 1 9000% 450,000 18,450 0.07s
Kaoru Hanayama 1 7000% 980,000 70,000 0.07s
Jack Hammer 1 7000% 350,000 35,000 0.07s
Baki Hanma Boss 1 7000% 280,000 26,600 0.07s
Retsu Kaioh 1 8000% 280,000 40,000 0.07s
Katsumi Orochi Boss 1 8000% 400,000 16,400 0.07s
Kaoru Hanayama 1 6000% 840,000 60,000 0.07s
Jack Hammer 1 6000% 300,000 30,000 0.07s
Baki Hanma Boss 1 6000% 240,000 22,800 0.07s
Retsu Kaioh 1 7000% 245,000 35,000 0.07s
Katsumi Orochi Boss 1 7000% 350,000 14,350 0.07s
Kaoru Hanayama 1 5000% 700,000 50,000 0.07s
Jack Hammer 1 5000% 250,000 25,000 0.07s
Baki Hanma Boss 1 5000% 200,000 19,000 0.07s
Retsu Kaioh 1 6000% 210,000 30,000 0.07s
Katsumi Orochi Boss 1 6000% 300,000 12,300 0.07s
Kaoru Hanayama 1 4000% 560,000 40,000 0.07s
Jack Hammer 1 4000% 200,000 20,000 0.07s
Baki Hanma Boss 1 4000% 160,000 15,200 0.07s
Retsu Kaioh 1 5000% 175,000 25,000 0.07s
Katsumi Orochi Boss 1 5000% 250,000 10,250 0.07s
Jack Hammer 1 3000% 150,000 15,000 0.07s
Baki Hanma Boss 1 3000% 120,000 11,400 0.07s
Kaoru Hanayama Boss 1 3000% 420,000 30,000 0.07s
Jack Hammer Boss 1 2700% 135,000 13,500 0.07s
Katsumi Orochi Boss 1 1600% 80,000 3,280 0.07s
Retsu Kaioh Boss 1 800% 28,000 4,000 0.07s
Baki Hanma Boss 1 300% 12,000 1,140 0.07s
Once base HP ≤ 0% 1 type
Enemy No.283 Boss 1 100% 100 999,999 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.