Ranking Dojo Stages · Arena of Destiny · 1/1
Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseRelicAlienBehemothAngelFloating
Boss
-
Enemy No.720 100% magnification HP10 Attack1 AppearsAt start -
Crustaceous Scissorex 150% magnification HP2,100,000 Attack55,500 Appearsafter 0.07s -
St. Dober 150% magnification HP2,700,000 Attack34,500 Appearsafter 0.07s -
Crustaceous Scissorex 100% magnification HP1,400,000 Attack37,000 Appearsafter 0.07s -
Cala Maria 100% magnification HP360,000 Attack108,000 Appearsafter 0.07s -
Crustaceous Scissorex 100% magnification HP1,400,000 Attack37,000 Appearsafter 0.07s -
St. Dober 100% magnification HP1,800,000 Attack23,000 Appearsafter 0.07s -
Bun Bun Symbiote 200% magnification HP1,500,000 Attack17,776 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 10 types | ||||||
| | Unlimited | 100% | 10 | 1 | Start | 2–6s |
| | 1 | 150% | 600,000 | 45,000 | 0.07s | — |
| | 3 | 150% | 75,000 | 18,750 | 0.07s | 6.67–10s |
| | 8 | 2600% | 78,000 | 23,400 | 0.07s | 6.67–10s |
| | 1 | 150% | 2,100,000 | 55,500 | 0.07s | — |
| | 8 | 500% | 65,000 | 7,750 | 0.07s | 10–13.33s |
| | 1 | 500% | 3,750,000 | 44,440 | 0.07s | — |
| | 1 | 150% | 540,000 | 162,000 | 0.07s | — |
| | 1 | 150% | 2,700,000 | 34,500 | 0.07s | — |
| | 2 | 150% | 75,000 | 18,750 | 0.07s | 6.67–10s |
| | 1 | 400% | 3,000,000 | 35,552 | 0.07s | — |
| | 1 | 100% | 1,400,000 | 37,000 | 0.07s | — |
| | 2 | 100% | 50,000 | 12,500 | 0.07s | 6.67–10s |
| | 1 | 1400% | 336,000 | 39,200 | 0.07s | — |
| | 1 | 100% | 360,000 | 108,000 | 0.07s | — |
| | 5 | 500% | 65,000 | 7,750 | 0.07s | 6.67–10s |
| | 1 | 100% | 400,000 | 30,000 | 0.07s | — |
| | 1 | 100% | 1,400,000 | 37,000 | 0.07s | — |
| | 4 | 300% | 39,000 | 4,650 | 0.07s | 6.67–10s |
| | 1 | 1400% | 336,000 | 39,200 | 0.07s | — |
| | 1 | 100% | 1,800,000 | 23,000 | 0.07s | — |
| | 4 | 300% | 39,000 | 4,650 | 0.07s | 6.67–10s |
| | 6 | 1400% | 42,000 | 12,600 | 0.07s | 6.67–10s |
| | 1 | 200% | 1,500,000 | 17,776 | 0.07s | — |
| Once base HP ≤ 0% 6 types | ||||||
| | 1 | 100% | 400,000 | 30,000 | Immediately | — |
| | 1 | 1200% | 288,000 | 33,600 | Immediately | — |
| | 2 | 150% | 75,000 | 18,750 | Immediately | 6.67–10s |
| | 2 | 500% | 65,000 | 7,750 | Immediately | 6.67–10s |
| | 1 | 150% | 75,000 | 18,750 | Immediately | — |
| | 2 | 500% | 65,000 | 7,750 | Immediately | 3.33–6.67s |
| | 2 | 2400% | 72,000 | 21,600 | Immediately | 6.67–10s |
| | 2 | 150% | 75,000 | 18,750 | Immediately | 13.33–16.67s |
| | 2 | 500% | 65,000 | 7,750 | Immediately | 6.67–10s |
| | 1 | 100% | 360,000 | 108,000 | Immediately | — |
| | Unlimited | 150% | 75,000 | 18,750 | Immediately | 16.67–20s |
| | 2 | 2400% | 72,000 | 21,600 | Immediately | 13.33–16.67s |
| | 2 | 500% | 65,000 | 7,750 | Immediately | 6.67–10s |
| | 2 | 2400% | 72,000 | 21,600 | Immediately | 6.67–10s |
| | 1 | 1200% | 288,000 | 33,600 | Immediately | — |
| | 2 | 500% | 65,000 | 7,750 | Immediately | 10–13.33s |
| | 2 | 100% | 50,000 | 12,500 | Immediately | 13.33–16.67s |
| | 2 | 1400% | 42,000 | 12,600 | Immediately | 16.67–20s |
| | 1 | 800% | 192,000 | 22,400 | Immediately | — |
| | Unlimited | 300% | 39,000 | 4,650 | Immediately | 16.67–20s |
| | 1 | 800% | 192,000 | 22,400 | Immediately | — |
| | 1 | 100% | 360,000 | 108,000 | Immediately | — |
| | 2 | 300% | 39,000 | 4,650 | Immediately | 16.67–20s |
| | 1 | 800% | 192,000 | 22,400 | Immediately | — |
| | 2 | 300% | 39,000 | 4,650 | Immediately | 6.67–10s |
| | Unlimited | 1400% | 42,000 | 12,600 | Immediately | 16.67–20s |
| | 2 | 800% | 192,000 | 22,400 | Immediately | 20–23.33s |
| | 2 | 300% | 39,000 | 4,650 | Immediately | 13.33–16.67s |
| | 2 | 800% | 192,000 | 22,400 | Immediately | 20–23.33s |
| | 2 | 300% | 39,000 | 4,650 | Immediately | 13.33–16.67s |
| | 3 | 1400% | 42,000 | 12,600 | Immediately | 6.67–10s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.