Ranking Dojo Stages · Arena of Honor · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies30
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessFloating
Boss
-
Enemy No.283 100% magnification HP100 Attack999,999 AppearsBase HP ≤ 0% -
Enemy No.500 400% magnification HP400,000 Attack26,000 AppearsAt start -
Enemy No.501 300% magnification HP450,000 Attack60,000 AppearsAt start -
Enemy No.503 10% magnification HP300 Attack150 AppearsAt start -
Enemy No.500 375% magnification HP375,000 Attack24,375 AppearsAt start -
Enemy No.502 275% magnification HP495,000 Attack22,000 AppearsAt start -
Enemy No.500 350% magnification HP350,000 Attack22,750 AppearsAt start -
Enemy No.501 250% magnification HP375,000 Attack50,000 AppearsAt start -
Enemy No.503 10% magnification HP300 Attack150 AppearsAt start -
Enemy No.500 300% magnification HP300,000 Attack19,500 AppearsAt start -
Enemy No.502 200% magnification HP360,000 Attack16,000 AppearsAt start -
Enemy No.500 275% magnification HP275,000 Attack17,875 AppearsAt start -
Enemy No.501 175% magnification HP262,500 Attack35,000 AppearsAt start -
Enemy No.503 10% magnification HP300 Attack150 AppearsAt start -
Enemy No.500 225% magnification HP225,000 Attack14,625 AppearsAt start -
Enemy No.502 125% magnification HP225,000 Attack10,000 AppearsAt start -
Enemy No.500 200% magnification HP200,000 Attack13,000 AppearsAt start -
Enemy No.501 100% magnification HP150,000 Attack20,000 AppearsAt start -
Enemy No.503 10% magnification HP300 Attack150 AppearsAt start -
Enemy No.500 100% magnification HP100,000 Attack6,500 AppearsAt start -
Enemy No.502 50% magnification HP90,000 Attack4,000 AppearsAt start -
Enemy No.501 30% magnification HP45,000 Attack6,000 AppearsAt start -
Enemy No.500 15% magnification HP15,000 Attack975 AppearsAt start -
Enemy No.503 2% magnification HP60 Attack30 AppearsAt start
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 10 | 300% | 9,000 | 4,500 | Start | 20s |
| | 2 | 300% | 216,000 | 9,600 | Start | 16.67s |
| | 1 | 400% | 400,000 | 26,000 | Start | — |
| | 1 | 300% | 450,000 | 60,000 | Start | — |
| | 6 | 300% | 216,000 | 9,600 | Start | 3.33s |
| | 1 | 10% | 300 | 150 | Start | — |
| | 2 | 275% | 275,000 | 41,250 | Start | 6.67s |
| | 10 | 275% | 8,250 | 4,125 | Start | 20s |
| | 1 | 375% | 375,000 | 24,375 | Start | — |
| | 1 | 275% | 495,000 | 22,000 | Start | — |
| | 10 | 250% | 7,500 | 3,750 | Start | 20s |
| | 2 | 250% | 180,000 | 8,000 | Start | 16.67s |
| | 1 | 350% | 350,000 | 22,750 | Start | — |
| | 1 | 250% | 375,000 | 50,000 | Start | — |
| | 6 | 225% | 162,000 | 7,200 | Start | 3.33s |
| | 1 | 10% | 300 | 150 | Start | — |
| | 2 | 200% | 200,000 | 30,000 | Start | 6.67s |
| | 10 | 200% | 6,000 | 3,000 | Start | 20s |
| | 1 | 300% | 300,000 | 19,500 | Start | — |
| | 1 | 200% | 360,000 | 16,000 | Start | — |
| | 10 | 175% | 5,250 | 2,625 | Start | 20s |
| | 2 | 175% | 126,000 | 5,600 | Start | 16.67s |
| | 1 | 275% | 275,000 | 17,875 | Start | — |
| | 1 | 175% | 262,500 | 35,000 | Start | — |
| | 6 | 150% | 108,000 | 4,800 | Start | 3.33s |
| | 1 | 10% | 300 | 150 | Start | — |
| | 2 | 125% | 125,000 | 18,750 | Start | 6.67s |
| | 10 | 125% | 3,750 | 1,875 | Start | 20s |
| | 1 | 225% | 225,000 | 14,625 | Start | — |
| | 1 | 125% | 225,000 | 10,000 | Start | — |
| | 10 | 100% | 3,000 | 1,500 | Start | 20s |
| | 2 | 100% | 72,000 | 3,200 | Start | 16.67s |
| | 1 | 200% | 200,000 | 13,000 | Start | — |
| | 1 | 100% | 150,000 | 20,000 | Start | — |
| | 6 | 75% | 54,000 | 2,400 | Start | 3.33s |
| | 1 | 10% | 300 | 150 | Start | — |
| | 2 | 50% | 50,000 | 7,500 | Start | 6.67s |
| | 10 | 50% | 1,500 | 750 | Start | 20s |
| | 1 | 100% | 100,000 | 6,500 | Start | — |
| | 1 | 50% | 90,000 | 4,000 | Start | — |
| | 4 | 30% | 21,600 | 960 | Start | 3.33–6.67s |
| | 1 | 30% | 45,000 | 6,000 | Start | — |
| | 2 | 15% | 15,000 | 2,250 | Start | 20s |
| | 4 | 15% | 450 | 225 | Start | 20s |
| | 1 | 15% | 15,000 | 975 | Start | — |
| | 3 | 2% | 1,440 | 64 | Start | 6.67–10s |
| | 4 | 2% | 60 | 30 | Start | 6.67s |
| | 1 | 2% | 60 | 30 | Start | — |
| Once base HP ≤ 0% 3 types | ||||||
| | 1 | 100% | 100 | 999,999 | Immediately | — |
| | 5 | 1% | 30 | 15 | Immediately | 6.67–10s |
| | Unlimited | 1% | 30 | 15 | Immediately | 26.67–40s |
| | Unlimited | 100% | 1 | 1 | Immediately | 13.33–20s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.