Ranking Dojo Stages · Arena of Honor · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Ryu Boss 1 200% 400,000 8,000 0.07s
Guile Boss 1 200% 800,000 21,000 0.07s
Chun-Li Boss 1 200% 720,000 10,200 0.07s
Zangief Boss 1 185% 1,387,500 14,800 0.07s
Blanka Boss 1 185% 296,000 24,050 0.07s
Ken Boss 1 180% 1,080,000 64,800 0.07s
Dhalsim Boss 1 180% 432,000 24,300 0.07s
Ryu Boss 1 170% 340,000 6,800 0.07s
Guile Boss 1 170% 680,000 17,850 0.07s
Chun-Li Boss 1 170% 612,000 8,670 0.07s
Zangief Boss 1 155% 1,162,500 12,400 0.07s
Blanka Boss 1 155% 248,000 20,150 0.07s
Ken Boss 1 150% 900,000 54,000 0.07s
Dhalsim Boss 1 150% 360,000 20,250 0.07s
Ryu Boss 1 140% 280,000 5,600 0.07s
Guile Boss 1 140% 560,000 14,698 0.07s
Chun-Li Boss 1 140% 503,999 7,140 0.07s
Zangief Boss 1 125% 937,500 10,000 0.07s
Blanka Boss 1 125% 200,000 16,250 0.07s
Ken Boss 1 120% 720,000 43,200 0.07s
Dhalsim Boss 1 120% 288,000 16,200 0.07s
Ryu Boss 1 110% 220,000 4,400 0.07s
Guile Boss 1 110% 440,000 11,550 0.07s
Chun-Li Boss 1 110% 396,000 5,610 0.07s
Zangief Boss 1 95% 712,500 7,600 0.07s
Blanka Boss 1 95% 152,000 12,350 0.07s
Ken Boss 1 90% 540,000 32,400 0.07s
Dhalsim Boss 1 90% 216,000 12,150 0.07s
Ryu Boss 1 80% 160,000 3,200 0.07s
Guile Boss 1 80% 320,000 8,400 0.07s
Chun-Li Boss 1 80% 288,000 4,080 0.07s
Zangief Boss 1 65% 487,500 5,200 0.07s
Blanka Boss 1 65% 104,000 8,450 0.07s
Ken Boss 1 60% 360,000 21,600 0.07s
Dhalsim Boss 1 60% 144,000 8,100 0.07s
Ryu Boss 1 50% 100,000 2,000 0.07s
Guile Boss 1 50% 200,000 5,250 0.07s
Chun-Li Boss 1 50% 180,000 2,550 0.07s
Zangief Boss 1 35% 262,500 2,800 0.07s
Blanka Boss 1 35% 56,000 4,550 0.07s
Ken Boss 1 30% 180,000 10,800 0.07s
Dhalsim Boss 1 30% 72,000 4,050 0.07s
Guile Boss 1 20% 80,000 2,100 0.07s
Blanka Boss 1 20% 32,000 2,600 0.07s
Ken Boss 1 8% 48,000 2,880 0.07s
Ryu Boss 1 6% 12,000 240 0.07s
Once base HP ≤ 0% 1 type
Enemy No.283 Boss 1 100% 100 999,999 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.