Regular Event Stages · Vengeance Awakes! · 1/2

Energy150
Clear XP4,000
Base HP500,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitlessDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Ginger Snache 3 100% 12,000 1,800 6.67s 14.67–16.67s
Ginger Snache 3 100% 12,000 1,800 7.67s 13.33–18.67s
St. Pigge the 2nd 1 400% 160,000 1,600 20s
St. Pigge the 2nd 1 400% 160,000 1,600 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
B.B.Bunny Unlimited 1000% 5,000 500 Immediately 13.33–20s
Kite Cat 2 1×2 100% 500,000 7,500 Immediately 0.07s
B.B.Bunny 2 1000% 5,000 500 Immediately 0.07s
Ginger Snache 5 100% 12,000 1,800 Immediately 0.07s
Gory Dark 3 200% 80,000 6,246 Immediately 22–32.67s
Gory Dark 2 200% 80,000 6,246 Immediately 44–65.33s
Dagshund 3 200% 120,000 6,000 Immediately 36.67s
Dagshund 2 200% 120,000 6,000 Immediately 36.67s
B.B.Bunny 3 1000% 5,000 500 Immediately 0.07s
Master A. Boss 1 400% 160,000 2,228 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.