Regular Event Stages · Bride Awakens! · 1/2

Energy150
Clear XP4,000
Base HP550,000
Map length5,200
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessDarkRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge 5 1000% 900 80 Start 6.67–20s
Snache 3 1000% 1,000 150 10s 3.33–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Master A. 1 400% 160,000 2,228 Immediately
Gory Dark Unlimited 100% 40,000 3,123 Immediately 26.67–40s
Doge Dark Unlimited 300% 15,000 6,000 Immediately 20–30s
Shadow Boxer K 3 100% 80,000 4,997 Immediately 20s
Gory Dark 2 100% 40,000 3,123 Immediately 5–10s
Doge Dark 3 300% 15,000 6,000 Immediately 0.07s
Pigge 2 1000% 15,000 1,200 Immediately 3.33–5s
B.B.Bunny 3 1000% 5,000 500 Immediately 0.07s
Pigge 3 1000% 15,000 1,200 Immediately 0.07s
B.B.Bunny 5 1000% 5,000 500 Immediately 0.07s
Snache 5 1000% 1,000 150 Immediately 1.67–3.33s
Doge 3 1000% 900 80 Immediately 0.07s
Snache 3 1000% 1,000 150 Immediately 0.07s
Madam the Savannah Boss 1 100% 1,222,200 14,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.