Regular Event Stages · Koi Awakens! · 2/2

Energy150
Clear XP4,000
Base HP720,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Le'boin 1 1200% 48,000 7,848 0.07s
B.B.Bunny 4 1200% 6,000 600 8s 0.67–1s
Kang Roo 2 1200% 48,000 3,000 20s 13.33s
Ms. Sign Unlimited 3000% 300,000 30 900s 900s
Once base HP ≤ 99% 5 types
One Horn 2 1200% 180,000 6,000 Immediately 33.33s
B.B.Bunny Unlimited 1200% 6,000 600 Immediately 8–11.33s
Trolly Blogger 3 100% 500 200 Immediately 0.07–1.2s
Trolly Blogger 5 100% 500 200 Immediately 0.07–1.2s
Kiss and Koi 1 100% 650,000 8,500 Immediately
Trolly Blogger 14 7×2 100% 500 200 Immediately 0.07s
Those Guys 7 1200% 2,400 240 Immediately 0.07s
Kiss and Koi 2 1×2 100% 650,000 8,500 Immediately 23.33s
Trolly Blogger 8 4×2 100% 500 200 Immediately 0.07s
Those Guys 5 1200% 2,400 240 Immediately 0.07s
Trolly Blogger 3 100% 500 200 Immediately 0.07s
Those Guys 3 1200% 2,400 240 Immediately 0.07s
Those Guys Boss 1 1200% 2,400 240 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.