Regular Event Stages · Jolly St. Nick · 4/5

Energy85
Clear XP2,550
Base HP150,000
Map length6,000
Max enemies8
Spawn interval0.03s
Enemy traits DarkTraitlessRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Dark 1 100% 5,000 2,000 10s
Celeboodle 1 100% 9,000 5,000 16.67s
Celeboodle 1 100% 9,000 5,000 33.33s
Celeboodle 1 100% 9,000 5,000 36.67s
Doge Dark Unlimited 100% 5,000 2,000 46.67s 16.67–33.33s
Gory 3 400% 4,000 320 60s 16.67–33.33s
Croco Unlimited 400% 280 120 66.67s 8.33–16.67s
Squire Rel Unlimited 400% 320 120 83.33s 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 75% 7 types
One Horn 3 400% 60,000 2,000 Immediately 20–30s
Celeboodle 2 1×2 100% 9,000 5,000 Immediately 0.07s
Those Guys Unlimited 400% 800 80 Immediately 6.67–13.33s
Squire Rel 3 400% 320 120 Immediately 0.07s
Croco 3 400% 280 120 Immediately 0.07s
Those Guys 3 400% 800 80 Immediately 0.07s
Pigge 3 400% 6,000 480 Immediately 16.67s
Christmas D. Boss 1 100% 122,500 5,963 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.